From 34b7a147dcf9831f3b4d81599c473ba01ff5da00 Mon Sep 17 00:00:00 2001 From: David Jones Date: Tue, 25 Aug 2015 21:23:05 +0100 Subject: Change i++ to ++i --- src/collision.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/collision.cpp') diff --git a/src/collision.cpp b/src/collision.cpp index 6afc79ab7..adb6970f5 100644 --- a/src/collision.cpp +++ b/src/collision.cpp @@ -176,7 +176,7 @@ bool wouldCollideWithCeiling( for(std::vector::const_iterator i = staticboxes.begin(); - i != staticboxes.end(); i++) + i != staticboxes.end(); ++i) { const aabb3f& staticbox = *i; if((movingbox.MaxEdge.Y - d <= staticbox.MinEdge.Y) && @@ -265,7 +265,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef, std::vector nodeboxes = n.getCollisionBoxes(gamedef->ndef()); for(std::vector::iterator i = nodeboxes.begin(); - i != nodeboxes.end(); i++) + i != nodeboxes.end(); ++i) { aabb3f box = *i; box.MinEdge += v3f(x, y, z)*BS; @@ -320,7 +320,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef, f32 distance = speed_f.getLength(); std::vector s_objects; s_env->getObjectsInsideRadius(s_objects, pos_f, distance * 1.5); - for (std::vector::iterator iter = s_objects.begin(); iter != s_objects.end(); iter++) { + for (std::vector::iterator iter = s_objects.begin(); iter != s_objects.end(); ++iter) { ServerActiveObject *current = s_env->getActiveObject(*iter); if ((self == 0) || (self != current)) { objects.push_back((ActiveObject*)current); -- cgit v1.2.3