From 4415d95c503f083d871abaf84516f2b6487ecb60 Mon Sep 17 00:00:00 2001 From: Nils Dagsson Moskopp Date: Thu, 14 Jul 2011 16:17:50 +0200 Subject: * possibly improved water flow, by flyx86 - When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air) - Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes - If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly. --- src/content_mapnode.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/content_mapnode.cpp') diff --git a/src/content_mapnode.cpp b/src/content_mapnode.cpp index 2e7a240f3..38356599f 100644 --- a/src/content_mapnode.cpp +++ b/src/content_mapnode.cpp @@ -276,6 +276,7 @@ void content_mapnode_init() f->buildable_to = true; f->liquid_type = LIQUID_FLOWING; f->liquid_alternative_flowing = CONTENT_WATER; + f->liquid_alternative_source = CONTENT_WATERSOURCE; i = CONTENT_WATERSOURCE; f = &content_features(i); @@ -307,6 +308,7 @@ void content_mapnode_init() f->liquid_type = LIQUID_SOURCE; f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; f->liquid_alternative_flowing = CONTENT_WATER; + f->liquid_alternative_source = CONTENT_WATERSOURCE; i = CONTENT_TORCH; f = &content_features(i); -- cgit v1.2.3