From 6f1c90720402415b62fb4d5e809ec7dbc1cd7f96 Mon Sep 17 00:00:00 2001 From: Loïc Blot Date: Tue, 26 Sep 2017 00:11:20 +0200 Subject: Implement mod communication channels (#6351) Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method --- src/defaultsettings.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/defaultsettings.cpp') diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 59a138834..5bba3bc80 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -300,6 +300,7 @@ void set_default_settings(Settings *settings) settings->setDefault("default_password", ""); settings->setDefault("default_privs", "interact, shout"); settings->setDefault("enable_pvp", "true"); + settings->setDefault("enable_mod_channels", "false"); settings->setDefault("disallow_empty_password", "false"); settings->setDefault("disable_anticheat", "false"); settings->setDefault("enable_rollback_recording", "false"); -- cgit v1.2.3