From 745a90dc84339774a37fddff480dd60c69f4cc2a Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Sat, 9 Sep 2017 00:36:48 +0200 Subject: Server: Calculate maximal total block sends dynamically (#6393) The block sends per client is 1/2 when reaching the maximal player count. --- src/defaultsettings.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/defaultsettings.cpp') diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 212bc6208..2ddd5a43b 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -298,7 +298,6 @@ void set_default_settings(Settings *settings) settings->setDefault("strict_protocol_version_checking", "false"); settings->setDefault("player_transfer_distance", "0"); settings->setDefault("max_simultaneous_block_sends_per_client", "10"); - settings->setDefault("max_simultaneous_block_sends_server_total", "40"); settings->setDefault("time_send_interval", "5"); settings->setDefault("default_game", "minetest"); -- cgit v1.2.3