From cde2a7f6f24f638421238ead4e61b155322fefc8 Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Sat, 25 Jan 2020 16:56:54 +0100 Subject: Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) (#9284) Unified flags handling in C++ and Lua Settings API -> Reading only, for now. Writing can be implemented later, if needed. API function to read the currently active flags -> was impossible from Lua Co-authored-by: Wuzzy --- src/defaultsettings.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/defaultsettings.cpp') diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 1ab4a333e..754ce3547 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "config.h" #include "constants.h" #include "porting.h" +#include "mapgen/mapgen.h" // Mapgen::setDefaultSettings #include "util/string.h" void set_default_settings(Settings *settings) @@ -426,10 +427,10 @@ void set_default_settings(Settings *settings) settings->setDefault("water_level", "1"); settings->setDefault("mapgen_limit", "31000"); settings->setDefault("chunksize", "5"); - settings->setDefault("mg_flags", "caves,dungeons,light,decorations,biomes"); settings->setDefault("fixed_map_seed", ""); settings->setDefault("max_block_generate_distance", "8"); settings->setDefault("enable_mapgen_debug_info", "false"); + Mapgen::setDefaultSettings(settings); // Server list announcing settings->setDefault("server_announce", "false"); -- cgit v1.2.3