From 6bc4cad0eddd7a7cf593ca1471599e2d75727379 Mon Sep 17 00:00:00 2001 From: ShadowNinja Date: Thu, 11 Sep 2014 18:22:05 -0400 Subject: Split settings into seperate source and header files This also cleans up settings a bit --- src/emerge.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/emerge.cpp') diff --git a/src/emerge.cpp b/src/emerge.cpp index a2b265486..b6e2080a6 100644 --- a/src/emerge.cpp +++ b/src/emerge.cpp @@ -97,7 +97,7 @@ EmergeManager::EmergeManager(IGameDef *gamedef) { // if unspecified, leave a proc for the main thread and one for // some other misc thread - int nthreads = 0; + s16 nthreads = 0; if (!g_settings->getS16NoEx("num_emerge_threads", nthreads)) nthreads = porting::getNumberOfProcessors() - 2; if (nthreads < 1) @@ -117,8 +117,8 @@ EmergeManager::EmergeManager(IGameDef *gamedef) { if (qlimit_generate < 1) qlimit_generate = 1; - for (int i = 0; i != nthreads; i++) - emergethread.push_back(new EmergeThread((Server *)gamedef, i)); + for (s16 i = 0; i < nthreads; i++) + emergethread.push_back(new EmergeThread((Server *) gamedef, i)); infostream << "EmergeManager: using " << nthreads << " threads" << std::endl; } -- cgit v1.2.3