From 4e1f50035e860a00636ca5d804c267119df99601 Mon Sep 17 00:00:00 2001 From: Kahrl Date: Sun, 11 Aug 2013 04:09:45 +0200 Subject: Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu --- src/environment.h | 31 ++++++++++++------------------- 1 file changed, 12 insertions(+), 19 deletions(-) (limited to 'src/environment.h') diff --git a/src/environment.h b/src/environment.h index b59ce83c1..597ad5ff0 100644 --- a/src/environment.h +++ b/src/environment.h @@ -32,11 +32,9 @@ with this program; if not, write to the Free Software Foundation, Inc., #include #include -#include "irrlichttypes_extrabloated.h" -#include "player.h" -#include +#include +#include "irr_v3d.h" #include "activeobject.h" -#include "util/container.h" #include "util/numeric.h" #include "mapnode.h" #include "mapblock.h" @@ -44,13 +42,14 @@ with this program; if not, write to the Free Software Foundation, Inc., class ServerEnvironment; class ActiveBlockModifier; class ServerActiveObject; -typedef struct lua_State lua_State; class ITextureSource; class IGameDef; +class IBackgroundBlockEmerger; class Map; class ServerMap; class ClientMap; -class ScriptApi; +class GameScripting; +class Player; class Environment { @@ -77,7 +76,6 @@ public: Player * getNearestConnectedPlayer(v3f pos); std::list getPlayers(); std::list getPlayers(bool ignore_disconnected); - void printPlayers(std::ostream &o); u32 getDayNightRatio(); @@ -176,12 +174,6 @@ public: private: }; -class IBackgroundBlockEmerger -{ -public: - virtual void queueBlockEmerge(v3s16 blockpos, bool allow_generate)=0; -}; - /* The server-side environment. @@ -191,7 +183,8 @@ public: class ServerEnvironment : public Environment { public: - ServerEnvironment(ServerMap *map, ScriptApi *iface, IGameDef *gamedef, + ServerEnvironment(ServerMap *map, GameScripting *scriptIface, + IGameDef *gamedef, IBackgroundBlockEmerger *emerger); ~ServerEnvironment(); @@ -200,7 +193,7 @@ public: ServerMap & getServerMap(); //TODO find way to remove this fct! - ScriptApi* getScriptIface() + GameScripting* getScriptIface() { return m_script; } IGameDef *getGameDef() @@ -354,15 +347,15 @@ private: // The map ServerMap *m_map; // Lua state - ScriptApi* m_script; + GameScripting* m_script; // Game definition IGameDef *m_gamedef; - // Background block emerger (the server, in practice) + // Background block emerger (the EmergeManager, in practice) IBackgroundBlockEmerger *m_emerger; // Active object list std::map m_active_objects; // Outgoing network message buffer for active objects - Queue m_active_object_messages; + std::list m_active_object_messages; // Some timers float m_random_spawn_timer; // used for experimental code float m_send_recommended_timer; @@ -503,7 +496,7 @@ private: IrrlichtDevice *m_irr; std::map m_active_objects; std::list m_simple_objects; - Queue m_client_event_queue; + std::list m_client_event_queue; IntervalLimiter m_active_object_light_update_interval; IntervalLimiter m_lava_hurt_interval; IntervalLimiter m_drowning_interval; -- cgit v1.2.3