From 6a57eabb145e5000427e38ab0c8d3bb435b2c596 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Fri, 6 Apr 2012 15:30:36 +0300 Subject: Handle failing openal init properly, add enable_sound and sound_volume settings --- src/game.cpp | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index ec5881d25..7d049edf0 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -955,10 +955,14 @@ void the_game( ISoundManager *sound = NULL; bool sound_is_dummy = false; #if USE_SOUND - infostream<<"Attempting to use OpenAL audio"<getBool("enable_sound")){ + infostream<<"Attempting to use OpenAL audio"<getUpVector()); + sound->setListenerGain(g_settings->getFloat("sound_volume")); /* Update sound maker -- cgit v1.2.3