From b318e82356c185b54ef4cd404704422ea24fa277 Mon Sep 17 00:00:00 2001 From: Giuseppe Bilotta Date: Wed, 10 Aug 2011 08:06:30 +0200 Subject: Refactor player's eye position coding Collect the player's eye position coding in a Player method, and use it in client to pass the eye position information to the game. --- src/game.cpp | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index c4a9aba00..65f160f7b 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1521,7 +1521,8 @@ void the_game( } // Get player position - v3f player_position = client.getPlayerPosition(); + v3f camera_position; + v3f player_position = client.getPlayerPosition(&camera_position); //TimeTaker //timer2("//timer2"); @@ -1581,11 +1582,6 @@ void the_game( v3f camera_direction = v3f(0,0,1); camera_direction.rotateYZBy(camera_pitch); camera_direction.rotateXZBy(camera_yaw); - - // This is at the height of the eyes of the current figure - //v3f camera_position = player_position + v3f(0, BS+BS/2, 0); - // This is more like in minecraft - v3f camera_position = player_position + v3f(0, BS+BS*0.625, 0); camera->setPosition(camera_position); // *100.0 helps in large map coordinates -- cgit v1.2.3