From f3ad75691aea30d2d68aab19fbfa9031409c39d7 Mon Sep 17 00:00:00 2001 From: red-001 Date: Fri, 30 Jun 2017 19:14:39 +0100 Subject: Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965) * Load client-side mods into memory before executing them. This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure. * Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory. * Fix the issues with backtrace * fix most of the issues * fix code style. * add a comment --- src/game.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index 4c903cc70..841b2d7ee 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -2121,6 +2121,7 @@ bool Game::connectToServer(const std::string &playername, fps_control.last_time = RenderingEngine::get_timer_time(); + client->loadMods(); client->initMods(); while (RenderingEngine::run()) { -- cgit v1.2.3