From 20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f Mon Sep 17 00:00:00 2001 From: Vitaliy Date: Thu, 9 Nov 2017 01:56:20 +0300 Subject: Move files to subdirectories (#6599) * Move files around --- src/gui/guiKeyChangeMenu.h | 74 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 74 insertions(+) create mode 100644 src/gui/guiKeyChangeMenu.h (limited to 'src/gui/guiKeyChangeMenu.h') diff --git a/src/gui/guiKeyChangeMenu.h b/src/gui/guiKeyChangeMenu.h new file mode 100644 index 000000000..7cf11d3f9 --- /dev/null +++ b/src/gui/guiKeyChangeMenu.h @@ -0,0 +1,74 @@ +/* + Minetest + Copyright (C) 2010-2013 celeron55, Perttu Ahola + Copyright (C) 2013 Ciaran Gultnieks + Copyright (C) 2013 teddydestodes + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU Lesser General Public License as published by + the Free Software Foundation; either version 2.1 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public License along + with this program; if not, write to the Free Software Foundation, Inc., + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + */ + +#pragma once + +#include "irrlichttypes_extrabloated.h" +#include "modalMenu.h" +#include "gettext.h" +#include "keycode.h" +#include +#include + +struct key_setting +{ + int id; + const wchar_t *button_name; + KeyPress key; + std::string setting_name; + gui::IGUIButton *button; +}; + +class GUIKeyChangeMenu : public GUIModalMenu +{ +public: + GUIKeyChangeMenu(gui::IGUIEnvironment *env, gui::IGUIElement *parent, s32 id, + IMenuManager *menumgr); + ~GUIKeyChangeMenu(); + + void removeChildren(); + /* + Remove and re-add (or reposition) stuff + */ + void regenerateGui(v2u32 screensize); + + void drawMenu(); + + bool acceptInput(); + + bool OnEvent(const SEvent &event); + + bool pausesGame() { return true; } + +private: + void init_keys(); + + bool resetMenu(); + + void add_key(int id, const wchar_t *button_name, const std::string &setting_name); + + bool shift_down = false; + s32 activeKey = -1; + + std::vector key_used; + gui::IGUIStaticText *key_used_text = nullptr; + std::vector key_settings; +}; -- cgit v1.2.3