From 20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f Mon Sep 17 00:00:00 2001 From: Vitaliy Date: Thu, 9 Nov 2017 01:56:20 +0300 Subject: Move files to subdirectories (#6599) * Move files around --- src/gui/touchscreengui.cpp | 1063 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1063 insertions(+) create mode 100644 src/gui/touchscreengui.cpp (limited to 'src/gui/touchscreengui.cpp') diff --git a/src/gui/touchscreengui.cpp b/src/gui/touchscreengui.cpp new file mode 100644 index 000000000..e849b4053 --- /dev/null +++ b/src/gui/touchscreengui.cpp @@ -0,0 +1,1063 @@ +/* +Copyright (C) 2014 sapier + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "touchscreengui.h" +#include "irrlichttypes.h" +#include "irr_v2d.h" +#include "log.h" +#include "keycode.h" +#include "settings.h" +#include "gettime.h" +#include "util/numeric.h" +#include "porting.h" +#include "guiscalingfilter.h" + +#include +#include + +#include + +// Very slow button repeat frequency (in seconds) +#define SLOW_BUTTON_REPEAT (1.0f) + +using namespace irr::core; + +const char** touchgui_button_imagenames = (const char*[]) { + "up_arrow.png", + "down_arrow.png", + "left_arrow.png", + "right_arrow.png", + "jump_btn.png", + "down.png" +}; + +static irr::EKEY_CODE id2keycode(touch_gui_button_id id) +{ + std::string key = ""; + switch (id) { + case forward_id: + key = "forward"; + break; + case left_id: + key = "left"; + break; + case right_id: + key = "right"; + break; + case backward_id: + key = "backward"; + break; + case inventory_id: + key = "inventory"; + break; + case drop_id: + key = "drop"; + break; + case jump_id: + key = "jump"; + break; + case crunch_id: + key = "sneak"; + break; + case fly_id: + key = "freemove"; + break; + case noclip_id: + key = "noclip"; + break; + case fast_id: + key = "fastmove"; + break; + case debug_id: + key = "toggle_debug"; + break; + case chat_id: + key = "chat"; + break; + case camera_id: + key = "camera_mode"; + break; + case range_id: + key = "rangeselect"; + break; + } + assert(key != ""); + return keyname_to_keycode(g_settings->get("keymap_" + key).c_str()); +} + +TouchScreenGUI *g_touchscreengui; + +static void load_button_texture(button_info* btn, const char* path, + rect button_rect, ISimpleTextureSource* tsrc, video::IVideoDriver *driver) +{ + unsigned int tid; + video::ITexture *texture = guiScalingImageButton(driver, + tsrc->getTexture(path, &tid), button_rect.getWidth(), + button_rect.getHeight()); + if (texture) { + btn->guibutton->setUseAlphaChannel(true); + if (g_settings->getBool("gui_scaling_filter")) { + rect txr_rect = rect(0, 0, button_rect.getWidth(), button_rect.getHeight()); + btn->guibutton->setImage(texture, txr_rect); + btn->guibutton->setPressedImage(texture, txr_rect); + btn->guibutton->setScaleImage(false); + } else { + btn->guibutton->setImage(texture); + btn->guibutton->setPressedImage(texture); + btn->guibutton->setScaleImage(true); + } + btn->guibutton->setDrawBorder(false); + btn->guibutton->setText(L""); + } +} + +AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device, + IEventReceiver* receiver) : + m_driver(device->getVideoDriver()), + m_guienv(device->getGUIEnvironment()), + m_receiver(receiver) +{ +} + +void AutoHideButtonBar::init(ISimpleTextureSource* tsrc, + const char* starter_img, int button_id, v2s32 UpperLeft, + v2s32 LowerRight, autohide_button_bar_dir dir, float timeout) +{ + m_texturesource = tsrc; + + m_upper_left = UpperLeft; + m_lower_right = LowerRight; + + /* init settings bar */ + + irr::core::rect current_button = rect(UpperLeft.X, UpperLeft.Y, + LowerRight.X, LowerRight.Y); + + m_starter.guibutton = m_guienv->addButton(current_button, 0, button_id, L"", 0); + m_starter.guibutton->grab(); + m_starter.repeatcounter = -1; + m_starter.keycode = KEY_OEM_8; // use invalid keycode as it's not relevant + m_starter.immediate_release = true; + m_starter.ids.clear(); + + load_button_texture(&m_starter, starter_img, current_button, + m_texturesource, m_driver); + + m_dir = dir; + m_timeout_value = timeout; + + m_initialized = true; +} + +AutoHideButtonBar::~AutoHideButtonBar() +{ + if (m_starter.guibutton) { + m_starter.guibutton->setVisible(false); + m_starter.guibutton->drop(); + } +} + +void AutoHideButtonBar::addButton(touch_gui_button_id button_id, + const wchar_t* caption, const char* btn_image) +{ + + if (!m_initialized) { + errorstream << "AutoHideButtonBar::addButton not yet initialized!" + << std::endl; + return; + } + int button_size = 0; + + if ((m_dir == AHBB_Dir_Top_Bottom) || (m_dir == AHBB_Dir_Bottom_Top)) { + button_size = m_lower_right.X - m_upper_left.X; + } else { + button_size = m_lower_right.Y - m_upper_left.Y; + } + + irr::core::rect current_button; + + if ((m_dir == AHBB_Dir_Right_Left) || (m_dir == AHBB_Dir_Left_Right)) { + + int x_start = 0; + int x_end = 0; + + if (m_dir == AHBB_Dir_Left_Right) { + x_start = m_lower_right.X + (button_size * 1.25 * m_buttons.size()) + + (button_size * 0.25); + x_end = x_start + button_size; + } else { + x_end = m_upper_left.X - (button_size * 1.25 * m_buttons.size()) + - (button_size * 0.25); + x_start = x_end - button_size; + } + + current_button = rect(x_start, m_upper_left.Y, x_end, + m_lower_right.Y); + } else { + int y_start = 0; + int y_end = 0; + + if (m_dir == AHBB_Dir_Top_Bottom) { + y_start = m_lower_right.X + (button_size * 1.25 * m_buttons.size()) + + (button_size * 0.25); + y_end = y_start + button_size; + } else { + y_end = m_upper_left.X - (button_size * 1.25 * m_buttons.size()) + - (button_size * 0.25); + y_start = y_end - button_size; + } + + current_button = rect(m_upper_left.X, y_start, m_lower_right.Y, + y_end); + } + + button_info* btn = new button_info(); + btn->guibutton = m_guienv->addButton(current_button, 0, button_id, caption, 0); + btn->guibutton->grab(); + btn->guibutton->setVisible(false); + btn->guibutton->setEnabled(false); + btn->repeatcounter = -1; + btn->keycode = id2keycode(button_id); + btn->immediate_release = true; + btn->ids.clear(); + + load_button_texture(btn, btn_image, current_button, m_texturesource, + m_driver); + + m_buttons.push_back(btn); +} + +bool AutoHideButtonBar::isButton(const SEvent &event) +{ + IGUIElement* rootguielement = m_guienv->getRootGUIElement(); + + if (rootguielement == NULL) { + return false; + } + + gui::IGUIElement *element = rootguielement->getElementFromPoint( + core::position2d(event.TouchInput.X, event.TouchInput.Y)); + + if (element == NULL) { + return false; + } + + if (m_active) { + /* check for all buttons in vector */ + + std::vector::iterator iter = m_buttons.begin(); + + while (iter != m_buttons.end()) { + if ((*iter)->guibutton == element) { + + SEvent* translated = new SEvent(); + memset(translated, 0, sizeof(SEvent)); + translated->EventType = irr::EET_KEY_INPUT_EVENT; + translated->KeyInput.Key = (*iter)->keycode; + translated->KeyInput.Control = false; + translated->KeyInput.Shift = false; + translated->KeyInput.Char = 0; + + /* add this event */ + translated->KeyInput.PressedDown = true; + m_receiver->OnEvent(*translated); + + /* remove this event */ + translated->KeyInput.PressedDown = false; + m_receiver->OnEvent(*translated); + + delete translated; + + (*iter)->ids.push_back(event.TouchInput.ID); + + m_timeout = 0; + + return true; + } + ++iter; + } + } else { + /* check for starter button only */ + if (element == m_starter.guibutton) { + m_starter.ids.push_back(event.TouchInput.ID); + m_starter.guibutton->setVisible(false); + m_starter.guibutton->setEnabled(false); + m_active = true; + m_timeout = 0; + + std::vector::iterator iter = m_buttons.begin(); + + while (iter != m_buttons.end()) { + (*iter)->guibutton->setVisible(true); + (*iter)->guibutton->setEnabled(true); + ++iter; + } + + return true; + } + } + return false; +} + +bool AutoHideButtonBar::isReleaseButton(int eventID) +{ + std::vector::iterator id = std::find(m_starter.ids.begin(), + m_starter.ids.end(), eventID); + + if (id != m_starter.ids.end()) { + m_starter.ids.erase(id); + return true; + } + + std::vector::iterator iter = m_buttons.begin(); + + while (iter != m_buttons.end()) { + std::vector::iterator id = std::find((*iter)->ids.begin(), + (*iter)->ids.end(), eventID); + + if (id != (*iter)->ids.end()) { + (*iter)->ids.erase(id); + // TODO handle settings button release + return true; + } + ++iter; + } + + return false; +} + +void AutoHideButtonBar::step(float dtime) +{ + if (m_active) { + m_timeout += dtime; + + if (m_timeout > m_timeout_value) { + deactivate(); + } + } +} + +void AutoHideButtonBar::deactivate() +{ + if (m_visible) { + m_starter.guibutton->setVisible(true); + m_starter.guibutton->setEnabled(true); + } + m_active = false; + + std::vector::iterator iter = m_buttons.begin(); + + while (iter != m_buttons.end()) { + (*iter)->guibutton->setVisible(false); + (*iter)->guibutton->setEnabled(false); + ++iter; + } +} + +void AutoHideButtonBar::hide() +{ + m_visible = false; + m_starter.guibutton->setVisible(false); + m_starter.guibutton->setEnabled(false); + + std::vector::iterator iter = m_buttons.begin(); + + while (iter != m_buttons.end()) { + (*iter)->guibutton->setVisible(false); + (*iter)->guibutton->setEnabled(false); + ++iter; + } +} + +void AutoHideButtonBar::show() +{ + m_visible = true; + + if (m_active) { + std::vector::iterator iter = m_buttons.begin(); + + while (iter != m_buttons.end()) { + (*iter)->guibutton->setVisible(true); + (*iter)->guibutton->setEnabled(true); + ++iter; + } + } else { + m_starter.guibutton->setVisible(true); + m_starter.guibutton->setEnabled(true); + } +} + +TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver): + m_device(device), + m_guienv(device->getGUIEnvironment()), + m_receiver(receiver), + m_settingsbar(device, receiver), + m_rarecontrolsbar(device, receiver) +{ + for (unsigned int i=0; i < after_last_element_id; i++) { + m_buttons[i].guibutton = 0; + m_buttons[i].repeatcounter = -1; + m_buttons[i].repeatdelay = BUTTON_REPEAT_DELAY; + } + + m_screensize = m_device->getVideoDriver()->getScreenSize(); +} + +void TouchScreenGUI::initButton(touch_gui_button_id id, rect button_rect, + std::wstring caption, bool immediate_release, float repeat_delay) +{ + + button_info* btn = &m_buttons[id]; + btn->guibutton = m_guienv->addButton(button_rect, 0, id, caption.c_str()); + btn->guibutton->grab(); + btn->repeatcounter = -1; + btn->repeatdelay = repeat_delay; + btn->keycode = id2keycode(id); + btn->immediate_release = immediate_release; + btn->ids.clear(); + + load_button_texture(btn,touchgui_button_imagenames[id],button_rect, + m_texturesource, m_device->getVideoDriver()); +} + +static int getMaxControlPadSize(float density) { + return 200 * density * g_settings->getFloat("hud_scaling"); +} + +int TouchScreenGUI::getGuiButtonSize() +{ + u32 control_pad_size = MYMIN((2 * m_screensize.Y) / 3, + getMaxControlPadSize(porting::getDisplayDensity())); + + return control_pad_size / 3; +} + +void TouchScreenGUI::init(ISimpleTextureSource* tsrc) +{ + assert(tsrc != 0); + + u32 button_size = getGuiButtonSize(); + m_visible = true; + m_texturesource = tsrc; + /* + draw control pad + 0 1 2 + 3 4 5 + for now only 0, 1, 2, and 4 are used + */ + int number = 0; + for (int y = 0; y < 2; ++y) + for (int x = 0; x < 3; ++x, ++number) { + rect button_rect( + x * button_size, m_screensize.Y - button_size * (2 - y), + (x + 1) * button_size, m_screensize.Y - button_size * (1 - y) + ); + touch_gui_button_id id = after_last_element_id; + std::wstring caption; + switch (number) { + case 0: + id = left_id; + caption = L"<"; + break; + case 1: + id = forward_id; + caption = L"^"; + break; + case 2: + id = right_id; + caption = L">"; + break; + case 4: + id = backward_id; + caption = L"v"; + break; + } + if (id != after_last_element_id) { + initButton(id, button_rect, caption, false); + } + } + + /* init jump button */ + initButton(jump_id, + rect(m_screensize.X-(1.75*button_size), + m_screensize.Y - (0.5*button_size), + m_screensize.X-(0.25*button_size), + m_screensize.Y), + L"x",false); + + /* init crunch button */ + initButton(crunch_id, + rect(m_screensize.X-(3.25*button_size), + m_screensize.Y - (0.5*button_size), + m_screensize.X-(1.75*button_size), + m_screensize.Y), + L"H",false); + + m_settingsbar.init(m_texturesource, "gear_icon.png", settings_starter_id, + v2s32(m_screensize.X - (button_size / 2), + m_screensize.Y - ((SETTINGS_BAR_Y_OFFSET + 1) * button_size) + + (button_size * 0.5)), + v2s32(m_screensize.X, + m_screensize.Y - (SETTINGS_BAR_Y_OFFSET * button_size) + + (button_size * 0.5)), AHBB_Dir_Right_Left, + 3.0); + + m_settingsbar.addButton(fly_id, L"fly", "fly_btn.png"); + m_settingsbar.addButton(noclip_id, L"noclip", "noclip_btn.png"); + m_settingsbar.addButton(fast_id, L"fast", "fast_btn.png"); + m_settingsbar.addButton(debug_id, L"debug", "debug_btn.png"); + m_settingsbar.addButton(camera_id, L"camera", "camera_btn.png"); + m_settingsbar.addButton(range_id, L"rangeview", "rangeview_btn.png"); + + m_rarecontrolsbar.init(m_texturesource, "rare_controls.png", + rare_controls_starter_id, + v2s32(0, + m_screensize.Y + - ((RARE_CONTROLS_BAR_Y_OFFSET + 1) * button_size) + + (button_size * 0.5)), + v2s32(button_size / 2, + m_screensize.Y - (RARE_CONTROLS_BAR_Y_OFFSET * button_size) + + (button_size * 0.5)), AHBB_Dir_Left_Right, + 2); + + m_rarecontrolsbar.addButton(chat_id, L"Chat", "chat_btn.png"); + m_rarecontrolsbar.addButton(inventory_id, L"inv", "inventory_btn.png"); + m_rarecontrolsbar.addButton(drop_id, L"drop", "drop_btn.png"); + +} + +touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y) +{ + IGUIElement* rootguielement = m_guienv->getRootGUIElement(); + + if (rootguielement != NULL) { + gui::IGUIElement *element = + rootguielement->getElementFromPoint(core::position2d(x,y)); + + if (element) { + for (unsigned int i=0; i < after_last_element_id; i++) { + if (element == m_buttons[i].guibutton) { + return (touch_gui_button_id) i; + } + } + } + } + return after_last_element_id; +} + +touch_gui_button_id TouchScreenGUI::getButtonID(int eventID) +{ + for (unsigned int i=0; i < after_last_element_id; i++) { + button_info* btn = &m_buttons[i]; + + std::vector::iterator id = + std::find(btn->ids.begin(),btn->ids.end(), eventID); + + if (id != btn->ids.end()) + return (touch_gui_button_id) i; + } + + return after_last_element_id; +} + +bool TouchScreenGUI::isHUDButton(const SEvent &event) +{ + // check if hud item is pressed + for (std::map >::iterator iter = m_hud_rects.begin(); + iter != m_hud_rects.end(); ++iter) { + if (iter->second.isPointInside( + v2s32(event.TouchInput.X, + event.TouchInput.Y) + )) { + if ( iter->first < 8) { + SEvent* translated = new SEvent(); + memset(translated,0,sizeof(SEvent)); + translated->EventType = irr::EET_KEY_INPUT_EVENT; + translated->KeyInput.Key = (irr::EKEY_CODE) (KEY_KEY_1 + iter->first); + translated->KeyInput.Control = false; + translated->KeyInput.Shift = false; + translated->KeyInput.PressedDown = true; + m_receiver->OnEvent(*translated); + m_hud_ids[event.TouchInput.ID] = translated->KeyInput.Key; + delete translated; + return true; + } + } + } + return false; +} + +bool TouchScreenGUI::isReleaseHUDButton(int eventID) +{ + std::map::iterator iter = m_hud_ids.find(eventID); + + if (iter != m_hud_ids.end()) { + SEvent* translated = new SEvent(); + memset(translated,0,sizeof(SEvent)); + translated->EventType = irr::EET_KEY_INPUT_EVENT; + translated->KeyInput.Key = iter->second; + translated->KeyInput.PressedDown = false; + translated->KeyInput.Control = false; + translated->KeyInput.Shift = false; + m_receiver->OnEvent(*translated); + m_hud_ids.erase(iter); + delete translated; + return true; + } + return false; +} + +void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button, + int eventID, bool action) +{ + button_info* btn = &m_buttons[button]; + SEvent* translated = new SEvent(); + memset(translated,0,sizeof(SEvent)); + translated->EventType = irr::EET_KEY_INPUT_EVENT; + translated->KeyInput.Key = btn->keycode; + translated->KeyInput.Control = false; + translated->KeyInput.Shift = false; + translated->KeyInput.Char = 0; + + /* add this event */ + if (action) { + assert(std::find(btn->ids.begin(),btn->ids.end(), eventID) == btn->ids.end()); + + btn->ids.push_back(eventID); + + if (btn->ids.size() > 1) return; + + btn->repeatcounter = 0; + translated->KeyInput.PressedDown = true; + translated->KeyInput.Key = btn->keycode; + m_receiver->OnEvent(*translated); + } + /* remove event */ + if ((!action) || (btn->immediate_release)) { + + std::vector::iterator pos = + std::find(btn->ids.begin(),btn->ids.end(), eventID); + /* has to be in touch list */ + assert(pos != btn->ids.end()); + btn->ids.erase(pos); + + if (btn->ids.size() > 0) { return; } + + translated->KeyInput.PressedDown = false; + btn->repeatcounter = -1; + m_receiver->OnEvent(*translated); + } + delete translated; +} + + +void TouchScreenGUI::handleReleaseEvent(int evt_id) +{ + touch_gui_button_id button = getButtonID(evt_id); + + /* handle button events */ + if (button != after_last_element_id) { + handleButtonEvent(button, evt_id, false); + } + /* handle hud button events */ + else if (isReleaseHUDButton(evt_id)) { + /* nothing to do here */ + } else if (m_settingsbar.isReleaseButton(evt_id)) { + /* nothing to do here */ + } else if (m_rarecontrolsbar.isReleaseButton(evt_id)) { + /* nothing to do here */ + } + /* handle the point used for moving view */ + else if (evt_id == m_move_id) { + m_move_id = -1; + + /* if this pointer issued a mouse event issue symmetric release here */ + if (m_move_sent_as_mouse_event) { + SEvent* translated = new SEvent; + memset(translated,0,sizeof(SEvent)); + translated->EventType = EET_MOUSE_INPUT_EVENT; + translated->MouseInput.X = m_move_downlocation.X; + translated->MouseInput.Y = m_move_downlocation.Y; + translated->MouseInput.Shift = false; + translated->MouseInput.Control = false; + translated->MouseInput.ButtonStates = 0; + translated->MouseInput.Event = EMIE_LMOUSE_LEFT_UP; + m_receiver->OnEvent(*translated); + delete translated; + } + else { + /* do double tap detection */ + doubleTapDetection(); + } + } + else { + infostream + << "TouchScreenGUI::translateEvent released unknown button: " + << evt_id << std::endl; + } + + for (std::vector::iterator iter = m_known_ids.begin(); + iter != m_known_ids.end(); ++iter) { + if (iter->id == evt_id) { + m_known_ids.erase(iter); + break; + } + } +} + +void TouchScreenGUI::translateEvent(const SEvent &event) +{ + if (!m_visible) { + infostream << "TouchScreenGUI::translateEvent got event but not visible?!" << std::endl; + return; + } + + if (event.EventType != EET_TOUCH_INPUT_EVENT) { + return; + } + + if (event.TouchInput.Event == ETIE_PRESSED_DOWN) { + + /* add to own copy of eventlist ... + * android would provide this information but irrlicht guys don't + * wanna design a efficient interface + */ + id_status toadd; + toadd.id = event.TouchInput.ID; + toadd.X = event.TouchInput.X; + toadd.Y = event.TouchInput.Y; + m_known_ids.push_back(toadd); + + int eventID = event.TouchInput.ID; + + touch_gui_button_id button = + getButtonID(event.TouchInput.X, event.TouchInput.Y); + + /* handle button events */ + if (button != after_last_element_id) { + handleButtonEvent(button, eventID, true); + m_settingsbar.deactivate(); + m_rarecontrolsbar.deactivate(); + } else if (isHUDButton(event)) { + m_settingsbar.deactivate(); + m_rarecontrolsbar.deactivate(); + /* already handled in isHUDButton() */ + } else if (m_settingsbar.isButton(event)) { + m_rarecontrolsbar.deactivate(); + /* already handled in isSettingsBarButton() */ + } else if (m_rarecontrolsbar.isButton(event)) { + m_settingsbar.deactivate(); + /* already handled in isSettingsBarButton() */ + } + /* handle non button events */ + else { + m_settingsbar.deactivate(); + m_rarecontrolsbar.deactivate(); + /* if we don't already have a moving point make this the moving one */ + if (m_move_id == -1) { + m_move_id = event.TouchInput.ID; + m_move_has_really_moved = false; + m_move_downtime = porting::getTimeMs(); + m_move_downlocation = v2s32(event.TouchInput.X, event.TouchInput.Y); + m_move_sent_as_mouse_event = false; + } + } + + m_pointerpos[event.TouchInput.ID] = v2s32(event.TouchInput.X, event.TouchInput.Y); + } + else if (event.TouchInput.Event == ETIE_LEFT_UP) { + verbosestream << "Up event for pointerid: " << event.TouchInput.ID << std::endl; + handleReleaseEvent(event.TouchInput.ID); + } + else { + assert(event.TouchInput.Event == ETIE_MOVED); + int move_idx = event.TouchInput.ID; + + if (m_pointerpos[event.TouchInput.ID] == + v2s32(event.TouchInput.X, event.TouchInput.Y)) { + return; + } + + if (m_move_id != -1) { + if ((event.TouchInput.ID == m_move_id) && + (!m_move_sent_as_mouse_event)) { + + double distance = sqrt( + (m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) * + (m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) + + (m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y) * + (m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y)); + + if ((distance > g_settings->getU16("touchscreen_threshold")) || + (m_move_has_really_moved)) { + m_move_has_really_moved = true; + s32 X = event.TouchInput.X; + s32 Y = event.TouchInput.Y; + + // update camera_yaw and camera_pitch + s32 dx = X - m_pointerpos[event.TouchInput.ID].X; + s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y; + + /* adapt to similar behaviour as pc screen */ + double d = g_settings->getFloat("mouse_sensitivity") *4; + double old_yaw = m_camera_yaw_change; + double old_pitch = m_camera_pitch; + + m_camera_yaw_change -= dx * d; + m_camera_pitch = MYMIN(MYMAX(m_camera_pitch + (dy * d), -180), 180); + + // update shootline + m_shootline = m_device + ->getSceneManager() + ->getSceneCollisionManager() + ->getRayFromScreenCoordinates(v2s32(X, Y)); + m_pointerpos[event.TouchInput.ID] = v2s32(X, Y); + } + } + else if ((event.TouchInput.ID == m_move_id) && + (m_move_sent_as_mouse_event)) { + m_shootline = m_device + ->getSceneManager() + ->getSceneCollisionManager() + ->getRayFromScreenCoordinates( + v2s32(event.TouchInput.X,event.TouchInput.Y)); + } + } else { + handleChangedButton(event); + } + } +} + +void TouchScreenGUI::handleChangedButton(const SEvent &event) +{ + for (unsigned int i = 0; i < after_last_element_id; i++) { + + if (m_buttons[i].ids.empty()) { + continue; + } + for (std::vector::iterator iter = m_buttons[i].ids.begin(); + iter != m_buttons[i].ids.end(); ++iter) { + + if (event.TouchInput.ID == *iter) { + + int current_button_id = + getButtonID(event.TouchInput.X, event.TouchInput.Y); + + if (current_button_id == i) { + continue; + } + + /* remove old button */ + handleButtonEvent((touch_gui_button_id) i,*iter,false); + + if (current_button_id == after_last_element_id) { + return; + } + handleButtonEvent((touch_gui_button_id) current_button_id,*iter,true); + return; + + } + } + } + + int current_button_id = getButtonID(event.TouchInput.X, event.TouchInput.Y); + + if (current_button_id == after_last_element_id) { + return; + } + + button_info* btn = &m_buttons[current_button_id]; + if (std::find(btn->ids.begin(),btn->ids.end(), event.TouchInput.ID) + == btn->ids.end()) + { + handleButtonEvent((touch_gui_button_id) current_button_id, + event.TouchInput.ID, true); + } + +} + +bool TouchScreenGUI::doubleTapDetection() +{ + m_key_events[0].down_time = m_key_events[1].down_time; + m_key_events[0].x = m_key_events[1].x; + m_key_events[0].y = m_key_events[1].y; + m_key_events[1].down_time = m_move_downtime; + m_key_events[1].x = m_move_downlocation.X; + m_key_events[1].y = m_move_downlocation.Y; + + u64 delta = porting::getDeltaMs(m_key_events[0].down_time, porting::getTimeMs()); + if (delta > 400) + return false; + + double distance = sqrt( + (m_key_events[0].x - m_key_events[1].x) * (m_key_events[0].x - m_key_events[1].x) + + (m_key_events[0].y - m_key_events[1].y) * (m_key_events[0].y - m_key_events[1].y)); + + + if (distance > (20 + g_settings->getU16("touchscreen_threshold"))) + return false; + + SEvent* translated = new SEvent(); + memset(translated, 0, sizeof(SEvent)); + translated->EventType = EET_MOUSE_INPUT_EVENT; + translated->MouseInput.X = m_key_events[0].x; + translated->MouseInput.Y = m_key_events[0].y; + translated->MouseInput.Shift = false; + translated->MouseInput.Control = false; + translated->MouseInput.ButtonStates = EMBSM_RIGHT; + + // update shootline + m_shootline = m_device + ->getSceneManager() + ->getSceneCollisionManager() + ->getRayFromScreenCoordinates(v2s32(m_key_events[0].x, m_key_events[0].y)); + + translated->MouseInput.Event = EMIE_RMOUSE_PRESSED_DOWN; + verbosestream << "TouchScreenGUI::translateEvent right click press" << std::endl; + m_receiver->OnEvent(*translated); + + translated->MouseInput.ButtonStates = 0; + translated->MouseInput.Event = EMIE_RMOUSE_LEFT_UP; + verbosestream << "TouchScreenGUI::translateEvent right click release" << std::endl; + m_receiver->OnEvent(*translated); + delete translated; + return true; + +} + +TouchScreenGUI::~TouchScreenGUI() +{ + for (unsigned int i = 0; i < after_last_element_id; i++) { + button_info* btn = &m_buttons[i]; + if (btn->guibutton != 0) { + btn->guibutton->drop(); + btn->guibutton = NULL; + } + } +} + +void TouchScreenGUI::step(float dtime) +{ + /* simulate keyboard repeats */ + for (unsigned int i = 0; i < after_last_element_id; i++) { + button_info* btn = &m_buttons[i]; + + if (btn->ids.size() > 0) { + btn->repeatcounter += dtime; + + /* in case we're moving around digging does not happen */ + if (m_move_id != -1) + m_move_has_really_moved = true; + + if (btn->repeatcounter < btn->repeatdelay) continue; + + btn->repeatcounter = 0; + SEvent translated; + memset(&translated, 0, sizeof(SEvent)); + translated.EventType = irr::EET_KEY_INPUT_EVENT; + translated.KeyInput.Key = btn->keycode; + translated.KeyInput.PressedDown = false; + m_receiver->OnEvent(translated); + + translated.KeyInput.PressedDown = true; + m_receiver->OnEvent(translated); + } + } + + /* if a new placed pointer isn't moved for some time start digging */ + if ((m_move_id != -1) && + (!m_move_has_really_moved) && + (!m_move_sent_as_mouse_event)) { + + u64 delta = porting::getDeltaMs(m_move_downtime, porting::getTimeMs()); + + if (delta > MIN_DIG_TIME_MS) { + m_shootline = m_device + ->getSceneManager() + ->getSceneCollisionManager() + ->getRayFromScreenCoordinates( + v2s32(m_move_downlocation.X,m_move_downlocation.Y)); + + SEvent translated; + memset(&translated, 0, sizeof(SEvent)); + translated.EventType = EET_MOUSE_INPUT_EVENT; + translated.MouseInput.X = m_move_downlocation.X; + translated.MouseInput.Y = m_move_downlocation.Y; + translated.MouseInput.Shift = false; + translated.MouseInput.Control = false; + translated.MouseInput.ButtonStates = EMBSM_LEFT; + translated.MouseInput.Event = EMIE_LMOUSE_PRESSED_DOWN; + verbosestream << "TouchScreenGUI::step left click press" << std::endl; + m_receiver->OnEvent(translated); + m_move_sent_as_mouse_event = true; + } + } + + m_settingsbar.step(dtime); + m_rarecontrolsbar.step(dtime); +} + +void TouchScreenGUI::resetHud() +{ + m_hud_rects.clear(); +} + +void TouchScreenGUI::registerHudItem(int index, const rect &rect) +{ + m_hud_rects[index] = rect; +} + +void TouchScreenGUI::Toggle(bool visible) +{ + m_visible = visible; + for (unsigned int i = 0; i < after_last_element_id; i++) { + button_info* btn = &m_buttons[i]; + if (btn->guibutton != 0) { + btn->guibutton->setVisible(visible); + } + } + + /* clear all active buttons */ + if (!visible) { + while (m_known_ids.size() > 0) { + handleReleaseEvent(m_known_ids.begin()->id); + } + + m_settingsbar.hide(); + m_rarecontrolsbar.hide(); + } else { + m_settingsbar.show(); + m_rarecontrolsbar.show(); + } +} + +void TouchScreenGUI::hide() +{ + if (!m_visible) + return; + + Toggle(false); +} + +void TouchScreenGUI::show() +{ + if (m_visible) + return; + + Toggle(true); +} -- cgit v1.2.3