From b3a36f7378ea0f299cfa36c81de42e00adb7292d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lo=C3=AFc=20Blot?= Date: Mon, 26 Jun 2017 20:11:17 +0200 Subject: Isolate irrlicht references and use a singleton (#6041) * Add Device3D class which will contain IrrlichtDevice interface move getSupportedVideoDrivers to Device3D Add Device3D singleton & use it in various places Rename Device3D to Rendering engine & add helper functions to various device pointers More singleton work RenderingEngine owns draw_load_screen move draw functions to RenderingEngine Reduce IrrlichtDevice exposure and guienvironment RenderingEngine: Expose get_timer_time() to remove device from guiEngine Make irrlichtdevice & scene manager less exposed * Code style fixes * Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly * enum paralax => enum parallax --- src/guiscalingfilter.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/guiscalingfilter.h') diff --git a/src/guiscalingfilter.h b/src/guiscalingfilter.h index 768fe8d52..d956e1412 100644 --- a/src/guiscalingfilter.h +++ b/src/guiscalingfilter.h @@ -26,7 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc., void guiScalingCache(io::path key, video::IVideoDriver *driver, video::IImage *value); // Manually clear the cache, e.g. when switching to different worlds. -void guiScalingCacheClear(video::IVideoDriver *driver); +void guiScalingCacheClear(); /* Get a cached, high-quality pre-scaled texture for display purposes. If the * texture is not already cached, attempt to create it. Returns a pre-scaled texture, -- cgit v1.2.3