From 94c294bfdcfb7caa84c88649f3630605ed90e884 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lo=C3=AFc=20Blot?= Date: Sun, 2 Jul 2017 20:29:58 +0200 Subject: Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088) * Irrlicht cleanup: cleanup various object to use RenderingEngine * CAO doesn't need scenemanager in addToScene * Camera doesn't need VideoDriver pointer or SceneManager in constructor * Hud doesn't need driver & scene manager in constructor * Hud doesn't need scenemanager pointer * Tile.h doesn't need IrrlichtDevice header (just SMaterial) * WieldMeshSceneNode: only take scene, we always use scene root node as parent --- src/hud.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/hud.h') diff --git a/src/hud.h b/src/hud.h index dcbedf642..7b208a26e 100644 --- a/src/hud.h +++ b/src/hud.h @@ -120,8 +120,7 @@ public: std::string hotbar_selected_image = ""; bool use_hotbar_selected_image = false; - Hud(video::IVideoDriver *driver,scene::ISceneManager* smgr, - gui::IGUIEnvironment* guienv, Client *client, LocalPlayer *player, + Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player, Inventory *inventory); ~Hud(); -- cgit v1.2.3