From 4d656963e42766a7c0250b1e0931638933f1b917 Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Fri, 9 Nov 2012 16:45:29 +0200 Subject: Fix more things I forgot for attached players. Such players will now properly see themselves moving when attached, and the server will read their position accordingly Fix attached players being able to bob their view and generate foostep sounds by pressing a movement key (running in place) --- src/localplayer.cpp | 23 ++++++++++++++++------- 1 file changed, 16 insertions(+), 7 deletions(-) (limited to 'src/localplayer.cpp') diff --git a/src/localplayer.cpp b/src/localplayer.cpp index ecfa4467c..63400cc29 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -34,6 +34,8 @@ with this program; if not, write to the Free Software Foundation, Inc., LocalPlayer::LocalPlayer(IGameDef *gamedef): Player(gamedef), + isAttached(false), + overridePosition(v3f(0,0,0)), m_sneak_node(32767,32767,32767), m_sneak_node_exists(false), m_old_node_below(32767,32767,32767), @@ -53,6 +55,12 @@ LocalPlayer::~LocalPlayer() void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d, core::list *collision_info) { + INodeDefManager *nodemgr = m_gamedef->ndef(); + + v3f position = getPosition(); + + v3f old_speed = m_speed; + // Copy parent position if local player is attached if(isAttached) { @@ -60,12 +68,6 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d, return; } - INodeDefManager *nodemgr = m_gamedef->ndef(); - - v3f position = getPosition(); - - v3f old_speed = m_speed; - // Skip collision detection if a special movement mode is used bool fly_allowed = m_gamedef->checkLocalPrivilege("fly"); bool free_move = fly_allowed && g_settings->getBool("free_move"); @@ -359,7 +361,14 @@ void LocalPlayer::applyControl(float dtime) setPitch(control.pitch); setYaw(control.yaw); - + + // Nullify speed and don't run positioning code if the player is attached + if(isAttached) + { + setSpeed(v3f(0,0,0)); + return; + } + v3f move_direction = v3f(0,0,1); move_direction.rotateXZBy(getYaw()); -- cgit v1.2.3