From a1cf8a127c57719d18fa0ccbe4a3fa3ac5504ef2 Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Sat, 3 Mar 2018 10:59:14 +0100 Subject: Slippery: Simplify, make more efficient (#7086) Use already existing collision results for the nearest colliding node Fix slippery effect in free_move mode --- src/localplayer.h | 1 - 1 file changed, 1 deletion(-) (limited to 'src/localplayer.h') diff --git a/src/localplayer.h b/src/localplayer.h index 77d79e472..dc59c4179 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -61,7 +61,6 @@ public: u8 liquid_viscosity = 0; bool is_climbing = false; bool swimming_vertical = false; - bool is_slipping = false; float physics_override_speed = 1.0f; float physics_override_jump = 1.0f; -- cgit v1.2.3