From 9e46cbf7ea512330f35d0f2ede0c7c0c085c7cf4 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Wed, 12 Oct 2011 13:53:38 +0300 Subject: Header file tweaking; mainly for speed --- src/mainmenumanager.h | 124 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 124 insertions(+) create mode 100644 src/mainmenumanager.h (limited to 'src/mainmenumanager.h') diff --git a/src/mainmenumanager.h b/src/mainmenumanager.h new file mode 100644 index 000000000..11c74d958 --- /dev/null +++ b/src/mainmenumanager.h @@ -0,0 +1,124 @@ +/* +Minetest-c55 +Copyright (C) 2010 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef MAINMENUMANAGER_HEADER +#define MAINMENUMANAGER_HEADER + +/* + All kinds of stuff that needs to be exposed from main.cpp +*/ +#include "debug.h" // assert +#include "modalMenu.h" +#include "guiPauseMenu.h" //For IGameCallback + +extern gui::IGUIEnvironment* guienv; +extern gui::IGUIStaticText *guiroot; + +// Handler for the modal menus + +class MainMenuManager : public IMenuManager +{ +public: + virtual void createdMenu(GUIModalMenu *menu) + { + for(core::list::Iterator + i = m_stack.begin(); + i != m_stack.end(); i++) + { + assert(*i != menu); + } + + if(m_stack.size() != 0) + (*m_stack.getLast())->setVisible(false); + m_stack.push_back(menu); + } + + virtual void deletingMenu(GUIModalMenu *menu) + { + // Remove all entries if there are duplicates + bool removed_entry; + do{ + removed_entry = false; + for(core::list::Iterator + i = m_stack.begin(); + i != m_stack.end(); i++) + { + if(*i == menu) + { + m_stack.erase(i); + removed_entry = true; + break; + } + } + }while(removed_entry); + + /*core::list::Iterator i = m_stack.getLast(); + assert(*i == menu); + m_stack.erase(i);*/ + + if(m_stack.size() != 0) + (*m_stack.getLast())->setVisible(true); + } + + u32 menuCount() + { + return m_stack.size(); + } + + core::list m_stack; +}; + +extern MainMenuManager g_menumgr; + +extern bool noMenuActive(); + +class MainGameCallback : public IGameCallback +{ +public: + MainGameCallback(IrrlichtDevice *a_device): + disconnect_requested(false), + changepassword_requested(false), + device(a_device) + { + } + + virtual void exitToOS() + { + device->closeDevice(); + } + + virtual void disconnect() + { + disconnect_requested = true; + } + + virtual void changePassword() + { + changepassword_requested = true; + } + + bool disconnect_requested; + bool changepassword_requested; + IrrlichtDevice *device; +}; + +extern MainGameCallback *g_gamecallback; + +#endif + -- cgit v1.2.3