From 0d35350b698a9b82722c8568e2f2d987068cdbaf Mon Sep 17 00:00:00 2001 From: PilzAdam Date: Mon, 9 Sep 2013 15:32:55 +0200 Subject: Fix liquid_range * Prevent graphical glitches on old servers * Fix flowing of liquids with viscosity != 1 and range != 8 * Fix range = 0, no flowing nodes will appear --- src/map.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/map.cpp') diff --git a/src/map.cpp b/src/map.cpp index e8115d39b..968897c0c 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -2136,6 +2136,7 @@ void Map::transformLiquids(std::map & modified_blocks) content_t new_node_content; s8 new_node_level = -1; s8 max_node_level = -1; + u8 range = rangelim(nodemgr->get(liquid_kind).liquid_range, 0, LIQUID_LEVEL_MAX+1); if ((num_sources >= 2 && nodemgr->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) { // liquid_kind will be set to either the flowing alternative of the node (if it's a liquid) // or the flowing alternative of the first of the surrounding sources (if it's air), so @@ -2145,6 +2146,8 @@ void Map::transformLiquids(std::map & modified_blocks) // liquid_kind is set properly, see above new_node_content = liquid_kind; max_node_level = new_node_level = LIQUID_LEVEL_MAX; + if (new_node_level < (LIQUID_LEVEL_MAX+1-range)) + new_node_content = CONTENT_AIR; } else { // no surrounding sources, so get the maximum level that can flow into this node for (u16 i = 0; i < num_flows; i++) { @@ -2185,8 +2188,7 @@ void Map::transformLiquids(std::map & modified_blocks) } else new_node_level = max_node_level; - u8 range = rangelim(nodemgr->get(liquid_kind).liquid_range, 0, LIQUID_LEVEL_MAX+1); - if (new_node_level >= (LIQUID_LEVEL_MAX+1-range)) + if (max_node_level >= (LIQUID_LEVEL_MAX+1-range)) new_node_content = liquid_kind; else new_node_content = CONTENT_AIR; -- cgit v1.2.3