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|
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "util/string.h"
/*
changes by PROTOCOL_VERSION:
PROTOCOL_VERSION 3:
Base for writing changes here
PROTOCOL_VERSION 4:
Add TOCLIENT_MEDIA
Add TOCLIENT_TOOLDEF
Add TOCLIENT_NODEDEF
Add TOCLIENT_CRAFTITEMDEF
Add TOSERVER_INTERACT
Obsolete TOSERVER_CLICK_ACTIVEOBJECT
Obsolete TOSERVER_GROUND_ACTION
PROTOCOL_VERSION 5:
Make players to be handled mostly as ActiveObjects
PROTOCOL_VERSION 6:
Only non-cached textures are sent
PROTOCOL_VERSION 7:
Add TOCLIENT_ITEMDEF
Obsolete TOCLIENT_TOOLDEF
Obsolete TOCLIENT_CRAFTITEMDEF
Compress the contents of TOCLIENT_ITEMDEF and TOCLIENT_NODEDEF
PROTOCOL_VERSION 8:
Digging based on item groups
Many things
PROTOCOL_VERSION 9:
ContentFeatures and NodeDefManager use a different serialization
format; better for future version cross-compatibility
Many things
Obsolete TOCLIENT_PLAYERITEM
PROTOCOL_VERSION 10:
TOCLIENT_PRIVILEGES
Version raised to force 'fly' and 'fast' privileges into effect.
Node metadata change (came in later; somewhat incompatible)
PROTOCOL_VERSION 11:
TileDef in ContentFeatures
Nodebox drawtype
(some dev snapshot)
TOCLIENT_INVENTORY_FORMSPEC
(0.4.0, 0.4.1)
PROTOCOL_VERSION 12:
TOSERVER_INVENTORY_FIELDS
16-bit node ids
TOCLIENT_DETACHED_INVENTORY
PROTOCOL_VERSION 13:
InventoryList field "Width" (deserialization fails with old versions)
PROTOCOL_VERSION 14:
Added transfer of player pressed keys to the server
Added new messages for mesh and bone animation, as well as attachments
AO_CMD_SET_ANIMATION
AO_CMD_SET_BONE_POSITION
GENERIC_CMD_SET_ATTACHMENT
PROTOCOL_VERSION 15:
Serialization format changes
PROTOCOL_VERSION 16:
TOCLIENT_SHOW_FORMSPEC
PROTOCOL_VERSION 17:
Serialization format change: include backface_culling flag in TileDef
Added rightclickable field in nodedef
TOCLIENT_SPAWN_PARTICLE
TOCLIENT_ADD_PARTICLESPAWNER
TOCLIENT_DELETE_PARTICLESPAWNER
PROTOCOL_VERSION 18:
damageGroups added to ToolCapabilities
sound_place added to ItemDefinition
PROTOCOL_VERSION 19:
AO_CMD_SET_PHYSICS_OVERRIDE
PROTOCOL_VERSION 20:
TOCLIENT_HUDADD
TOCLIENT_HUDRM
TOCLIENT_HUDCHANGE
TOCLIENT_HUD_SET_FLAGS
PROTOCOL_VERSION 21:
TOCLIENT_BREATH
TOSERVER_BREATH
range added to ItemDefinition
drowning, leveled and liquid_range added to ContentFeatures
stepheight and collideWithObjects added to object properties
version, heat and humidity transfer in MapBock
automatic_face_movement_dir and automatic_face_movement_dir_offset
added to object properties
PROTOCOL_VERSION 22:
add swap_node
PROTOCOL_VERSION 23:
Obsolete TOSERVER_RECEIVED_MEDIA
Server: Stop using TOSERVER_CLIENT_READY
PROTOCOL_VERSION 24:
ContentFeatures version 7
ContentFeatures: change number of special tiles to 6 (CF_SPECIAL_COUNT)
PROTOCOL_VERSION 25:
Rename TOCLIENT_ACCESS_DENIED to TOCLIENT_ACCESS_DENIED_LEGAGY
Rename TOCLIENT_DELETE_PARTICLESPAWNER to
TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY
Rename TOSERVER_PASSWORD to TOSERVER_PASSWORD_LEGACY
Rename TOSERVER_INIT to TOSERVER_INIT_LEGACY
Rename TOCLIENT_INIT to TOCLIENT_INIT_LEGACY
Add TOCLIENT_ACCESS_DENIED new opcode (0x0A), using error codes
for standard error, keeping customisation possible. This
permit translation
Add TOCLIENT_DELETE_PARTICLESPAWNER (0x53), fixing the u16 read and
reading u32
Add new opcode TOSERVER_INIT for client presentation to server
Add new opcodes TOSERVER_FIRST_SRP, TOSERVER_SRP_BYTES_A,
TOSERVER_SRP_BYTES_M, TOCLIENT_SRP_BYTES_S_B
for the three supported auth mechanisms around srp
Add new opcodes TOCLIENT_ACCEPT_SUDO_MODE and TOCLIENT_DENY_SUDO_MODE
for sudo mode handling (auth mech generic way of changing password).
Add TOCLIENT_HELLO for presenting server to client after client
presentation
Add TOCLIENT_AUTH_ACCEPT to accept connection from client
Rename GENERIC_CMD_SET_ATTACHMENT to AO_CMD_ATTACH_TO
PROTOCOL_VERSION 26:
Add TileDef tileable_horizontal, tileable_vertical flags
PROTOCOL_VERSION 27:
backface_culling: backwards compatibility for playing with
newer client on pre-27 servers.
Add nodedef v3 - connected nodeboxes
PROTOCOL_VERSION 28:
CPT2_MESHOPTIONS
PROTOCOL_VERSION 29:
Server doesn't accept TOSERVER_BREATH anymore
serialization of TileAnimation params changed
TAT_SHEET_2D
Removed client-sided chat perdiction
PROTOCOL VERSION 30:
New ContentFeatures serialization version
Add node and tile color and palette
Fix plantlike visual_scale being applied squared and add compatibility
with pre-30 clients by sending sqrt(visual_scale)
PROTOCOL VERSION 31:
Add tile overlay
Stop sending TOSERVER_CLIENT_READY
PROTOCOL VERSION 32:
Add fading sounds
PROTOCOL VERSION 33:
Add TOCLIENT_UPDATE_PLAYER_LIST and send the player list to the client,
instead of guessing based on the active object list.
PROTOCOL VERSION 34:
Add sound pitch
PROTOCOL VERSION 35:
Rename TOCLIENT_CHAT_MESSAGE to TOCLIENT_CHAT_MESSAGE_OLD (0x30)
Add TOCLIENT_CHAT_MESSAGE (0x2F)
This chat message is a signalisation message containing various
informations:
* timestamp
* sender
* type (RAW, NORMAL, ANNOUNCE, SYSTEM)
* content
Add TOCLIENT_CSM_RESTRICTION_FLAGS to define which CSM features should be
limited
Add settable player collisionbox. Breaks compatibility with older
clients as a 1-node vertical offset has been removed from player's
position
Add settable player stepheight using existing object property.
Breaks compatibility with older clients.
PROTOCOL VERSION 36:
Backwards compatibility drop
Add 'can_zoom' to player object properties
Add glow to object properties
Change TileDef serialization format.
Add world-aligned tiles.
Mod channels
Raise ObjectProperties version to 3 for removing 'can_zoom' and adding
'zoom_fov'.
Nodebox version 5
Add disconnected nodeboxes
Add TOCLIENT_FORMSPEC_PREPEND
PROTOCOL VERSION 37:
Redo detached inventory sending
Add TOCLIENT_NODEMETA_CHANGED
New network float format
ContentFeatures version 13
Add full Euler rotations instead of just yaw
Add TOCLIENT_PLAYER_SPEED
PROTOCOL VERSION 38:
Incremental inventory sending mode
Unknown inventory serialization fields no longer throw an error
Mod-specific formspec version
Player FOV override API
"ephemeral" added to TOCLIENT_PLAY_SOUND
PROTOCOL VERSION 39:
Updated set_sky packet
Adds new sun, moon and stars packets
Minimap modes
PROTOCOL VERSION 40:
TOCLIENT_MEDIA_PUSH changed, TOSERVER_HAVE_MEDIA added
Added new particlespawner parameters (5.6.0)
*/
#define LATEST_PROTOCOL_VERSION 40
#define LATEST_PROTOCOL_VERSION_STRING TOSTRING(LATEST_PROTOCOL_VERSION)
// Server's supported network protocol range
#define SERVER_PROTOCOL_VERSION_MIN 37
#define SERVER_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
// Client's supported network protocol range
// The minimal version depends on whether
// send_pre_v25_init is enabled or not
#define CLIENT_PROTOCOL_VERSION_MIN 37
#define CLIENT_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
// Constant that differentiates the protocol from random data and other protocols
#define PROTOCOL_ID 0x4f457403
#define PASSWORD_SIZE 28 // Maximum password length. Allows for
// base64-encoded SHA-1 (27+\0).
// See also formspec [Version History] in doc/lua_api.txt
#define FORMSPEC_API_VERSION 6
#define TEXTURENAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_.-"
typedef u16 session_t;
enum ToClientCommand
{
TOCLIENT_HELLO = 0x02,
/*
Sent after TOSERVER_INIT.
u8 deployed serialisation version
u16 deployed network compression mode
u16 deployed protocol version
u32 supported auth methods
std::string username that should be used for legacy hash (for proper casing)
*/
TOCLIENT_AUTH_ACCEPT = 0x03,
/*
Message from server to accept auth.
v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
u64 map seed
f1000 recommended send interval
u32 : supported auth methods for sudo mode
(where the user can change their password)
*/
TOCLIENT_ACCEPT_SUDO_MODE = 0x04,
/*
Sent to client to show it is in sudo mode now.
*/
TOCLIENT_DENY_SUDO_MODE = 0x05,
/*
Signals client that sudo mode auth failed.
*/
TOCLIENT_ACCESS_DENIED = 0x0A,
/*
u8 reason
std::string custom reason (if needed, otherwise "")
u8 (bool) reconnect
*/
TOCLIENT_INIT_LEGACY = 0x10, // Obsolete
TOCLIENT_BLOCKDATA = 0x20, //TODO: Multiple blocks
TOCLIENT_ADDNODE = 0x21,
/*
v3s16 position
serialized mapnode
u8 keep_metadata // Added in protocol version 22
*/
TOCLIENT_REMOVENODE = 0x22,
TOCLIENT_PLAYERPOS = 0x23, // Obsolete
TOCLIENT_PLAYERINFO = 0x24, // Obsolete
TOCLIENT_OPT_BLOCK_NOT_FOUND = 0x25, // Obsolete
TOCLIENT_SECTORMETA = 0x26, // Obsolete
TOCLIENT_INVENTORY = 0x27,
/*
[0] u16 command
[2] serialized inventory
*/
TOCLIENT_OBJECTDATA = 0x28, // Obsolete
TOCLIENT_TIME_OF_DAY = 0x29,
/*
u16 time (0-23999)
Added in a later version:
f1000 time_speed
*/
TOCLIENT_CSM_RESTRICTION_FLAGS = 0x2A,
/*
u32 CSMRestrictionFlags byteflag
*/
TOCLIENT_PLAYER_SPEED = 0x2B,
/*
v3f added_vel
*/
TOCLIENT_MEDIA_PUSH = 0x2C,
/*
std::string raw_hash
std::string filename
u32 callback_token
bool should_be_cached
*/
// (oops, there is some gap here)
TOCLIENT_CHAT_MESSAGE = 0x2F,
/*
u8 version
u8 message_type
u16 sendername length
wstring sendername
u16 length
wstring message
*/
TOCLIENT_CHAT_MESSAGE_OLD = 0x30, // Obsolete
TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD = 0x31,
/*
u16 count of removed objects
for all removed objects {
u16 id
}
u16 count of added objects
for all added objects {
u16 id
u8 type
u32 initialization data length
string initialization data
}
*/
TOCLIENT_ACTIVE_OBJECT_MESSAGES = 0x32,
/*
for all objects
{
u16 id
u16 message length
string message
}
*/
TOCLIENT_HP = 0x33,
/*
u8 hp
*/
TOCLIENT_MOVE_PLAYER = 0x34,
/*
v3f1000 player position
f1000 player pitch
f1000 player yaw
*/
TOCLIENT_ACCESS_DENIED_LEGACY = 0x35,
/*
u16 reason_length
wstring reason
*/
TOCLIENT_FOV = 0x36,
/*
Sends an FOV override/multiplier to client.
f32 fov
bool is_multiplier
f32 transition_time
*/
TOCLIENT_DEATHSCREEN = 0x37,
/*
u8 bool set camera point target
v3f1000 camera point target (to point the death cause or whatever)
*/
TOCLIENT_MEDIA = 0x38,
/*
u16 total number of texture bunches
u16 index of this bunch
u32 number of files in this bunch
for each file {
u16 length of name
string name
u32 length of data
data
}
u16 length of remote media server url (if applicable)
string url
*/
TOCLIENT_TOOLDEF = 0x39,
/*
u32 length of the next item
serialized ToolDefManager
*/
TOCLIENT_NODEDEF = 0x3a,
/*
u32 length of the next item
serialized NodeDefManager
*/
TOCLIENT_CRAFTITEMDEF = 0x3b,
/*
u32 length of the next item
serialized CraftiItemDefManager
*/
TOCLIENT_ANNOUNCE_MEDIA = 0x3c,
/*
u32 number of files
for each texture {
u16 length of name
string name
u16 length of sha1_digest
string sha1_digest
}
*/
TOCLIENT_ITEMDEF = 0x3d,
/*
u32 length of next item
serialized ItemDefManager
*/
TOCLIENT_PLAY_SOUND = 0x3f,
/*
s32 sound_id
u16 len
u8[len] sound name
s32 gain*1000
u8 type (0=local, 1=positional, 2=object)
s32[3] pos_nodes*10000
u16 object_id
u8 loop (bool)
u8 ephemeral (bool)
*/
TOCLIENT_STOP_SOUND = 0x40,
/*
s32 sound_id
*/
TOCLIENT_PRIVILEGES = 0x41,
/*
u16 number of privileges
for each privilege
u16 len
u8[len] privilege
*/
TOCLIENT_INVENTORY_FORMSPEC = 0x42,
/*
u32 len
u8[len] formspec
*/
TOCLIENT_DETACHED_INVENTORY = 0x43,
/*
[0] u16 command
u16 len
u8[len] name
[2] serialized inventory
*/
TOCLIENT_SHOW_FORMSPEC = 0x44,
/*
[0] u16 command
u32 len
u8[len] formspec
u16 len
u8[len] formname
*/
TOCLIENT_MOVEMENT = 0x45,
/*
f1000 movement_acceleration_default
f1000 movement_acceleration_air
f1000 movement_acceleration_fast
f1000 movement_speed_walk
f1000 movement_speed_crouch
f1000 movement_speed_fast
f1000 movement_speed_climb
f1000 movement_speed_jump
f1000 movement_liquid_fluidity
f1000 movement_liquid_fluidity_smooth
f1000 movement_liquid_sink
f1000 movement_gravity
*/
TOCLIENT_SPAWN_PARTICLE = 0x46,
/*
-- struct range<T> { T min, T max, f32 bias };
v3f pos
v3f velocity
v3f acceleration
f32 expirationtime
f32 size
u8 bool collisiondetection
u32 len
u8[len] texture
u8 bool vertical
u8 collision_removal
TileAnimation animation
u8 glow
u8 object_collision
v3f drag
range<v3f> bounce
*/
TOCLIENT_ADD_PARTICLESPAWNER = 0x47,
/*
-- struct range<T> { T min, T max, f32 bias };
-- struct tween<T> { T start, T end };
u16 amount
f32 spawntime
v3f minpos
v3f maxpos
v3f minvel
v3f maxvel
v3f minacc
v3f maxacc
f32 minexptime
f32 maxexptime
f32 minsize
f32 maxsize
u8 bool collisiondetection
u32 len
u8[len] texture
u8 bool vertical
u8 collision_removal
u32 id
TileAnimation animation
u8 glow
u8 object_collision
f32 pos_start_bias
f32 vel_start_bias
f32 acc_start_bias
f32 exptime_start_bias
f32 size_start_bias
range<v3f> pos_end
-- i.e v3f pos_end_min
-- v3f pos_end_max
-- f32 pos_end_bias
range<v3f> vel_end
range<v3f> acc_end
tween<range<v3f>> drag
-- i.e. v3f drag_start_min
-- v3f drag_start_max
-- f32 drag_start_bias
-- v3f drag_end_min
-- v3f drag_end_max
-- f32 drag_end_bias
tween<range<v3f>> jitter
tween<range<f32>> bounce
u8 attraction_kind
none = 0
point = 1
line = 2
plane = 3
if attraction_kind > none {
tween<range<f32>> attract_strength
tween<v3f> attractor_origin
u16 attractor_origin_attachment_object_id
u8 spawner_flags
bit 1: attractor_kill (particles dies on contact)
if attraction_mode > point {
tween<v3f> attractor_angle
u16 attractor_origin_attachment_object_id
}
}
tween<range<v3f>> radius
tween<range<v3f>> drag
u16 texpool_sz
texpool_sz.times {
u8 flags
-- bit 0: animated
-- other bits free & ignored as of proto v40
tween<f32> alpha
tween<v2f> scale
if flags.animated {
TileAnimation animation
}
}
*/
TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY = 0x48, // Obsolete
TOCLIENT_HUDADD = 0x49,
/*
u32 id
u8 type
v2f1000 pos
u16 len
u8[len] name
v2f1000 scale
u16 len2
u8[len2] text
u32 number
u32 item
u32 dir
v2f1000 align
v2f1000 offset
v3f1000 world_pos
v2s32 size
s16 z_index
u16 len3
u8[len3] text2
*/
TOCLIENT_HUDRM = 0x4a,
/*
u32 id
*/
TOCLIENT_HUDCHANGE = 0x4b,
/*
u32 id
u8 stat
[v2f1000 data |
u32 len
u8[len] data |
u32 data]
*/
TOCLIENT_HUD_SET_FLAGS = 0x4c,
/*
u32 flags
u32 mask
*/
TOCLIENT_HUD_SET_PARAM = 0x4d,
/*
u16 param
u16 len
u8[len] value
*/
TOCLIENT_BREATH = 0x4e,
/*
u16 breath
*/
TOCLIENT_SET_SKY = 0x4f,
/*
Protocol 38:
u8[4] base_color (ARGB)
u8 len
u8[len] type
u16 count
foreach count:
u8 len
u8[len] param
u8 clouds (boolean)
Protocol 39:
u8[4] bgcolor (ARGB)
std::string type
int texture_count
std::string[6] param
bool clouds
bool bgcolor_fog
u8[4] day_sky (ARGB)
u8[4] day_horizon (ARGB)
u8[4] dawn_sky (ARGB)
u8[4] dawn_horizon (ARGB)
u8[4] night_sky (ARGB)
u8[4] night_horizon (ARGB)
u8[4] indoors (ARGB)
u8[4] fog_sun_tint (ARGB)
u8[4] fog_moon_tint (ARGB)
std::string fog_tint_type
*/
TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO = 0x50,
/*
u8 do_override (boolean)
u16 day-night ratio 0...65535
*/
TOCLIENT_LOCAL_PLAYER_ANIMATIONS = 0x51,
/*
v2s32 stand/idle
v2s32 walk
v2s32 dig
v2s32 walk+dig
f1000 frame_speed
*/
TOCLIENT_EYE_OFFSET = 0x52,
/*
v3f1000 first
v3f1000 third
*/
TOCLIENT_DELETE_PARTICLESPAWNER = 0x53,
/*
u32 id
*/
TOCLIENT_CLOUD_PARAMS = 0x54,
/*
f1000 density
u8[4] color_diffuse (ARGB)
u8[4] color_ambient (ARGB)
f1000 height
f1000 thickness
v2f1000 speed
*/
TOCLIENT_FADE_SOUND = 0x55,
/*
s32 sound_id
float step
float gain
*/
TOCLIENT_UPDATE_PLAYER_LIST = 0x56,
/*
u8 type
u16 number of players
for each player
u16 len
u8[len] player name
*/
TOCLIENT_MODCHANNEL_MSG = 0x57,
/*
u16 channel name length
std::string channel name
u16 channel name sender
std::string channel name
u16 message length
std::string message
*/
TOCLIENT_MODCHANNEL_SIGNAL = 0x58,
/*
u8 signal id
u16 channel name length
std::string channel name
*/
TOCLIENT_NODEMETA_CHANGED = 0x59,
/*
serialized and compressed node metadata
*/
TOCLIENT_SET_SUN = 0x5a,
/*
bool visible
std::string texture
std::string tonemap
std::string sunrise
f32 scale
*/
TOCLIENT_SET_MOON = 0x5b,
/*
bool visible
std::string texture
std::string tonemap
f32 scale
*/
TOCLIENT_SET_STARS = 0x5c,
/*
bool visible
u32 count
u8[4] starcolor (ARGB)
f32 scale
f32 day_opacity
*/
TOCLIENT_SRP_BYTES_S_B = 0x60,
/*
Belonging to AUTH_MECHANISM_SRP.
|