From a80025c352fb91ff295423940b3ded22755b70f0 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sat, 25 Jun 2011 18:35:32 +0300 Subject: moved mapgen stuff around abit --- src/mapgen.cpp | 52 +++++++++++++++++++++++++++++++++------------------- 1 file changed, 33 insertions(+), 19 deletions(-) (limited to 'src/mapgen.cpp') diff --git a/src/mapgen.cpp b/src/mapgen.cpp index a739ceaeb..801dd72b1 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -903,6 +903,7 @@ bool is_cave(u64 seed, v3s16 p) TODO: No perlin noises here, they should be outsourced and buffered + NOTE: The speed of these actually isn't terrible */ bool val_is_ground(double ground_noise1_val, v3s16 p, u64 seed) { @@ -918,6 +919,8 @@ bool val_is_ground(double ground_noise1_val, v3s16 p, u64 seed) double h = WATER_LEVEL + 10 * noise2d_perlin( 0.5+(float)p.X/250, 0.5+(float)p.Z/250, seed+84174, 4, 0.5); + /*double f = 1; + double h = 0;*/ return ((double)p.Y - h < ground_noise1_val * f); } @@ -1253,7 +1256,7 @@ void make_block(BlockMakeData *data) /*dstream<<"makeBlock(): ("<vmanip; + ManualMapVoxelManipulator &vmanip = *(data->vmanip); v3s16 blockpos_min = blockpos - v3s16(1,1,1); v3s16 blockpos_max = blockpos + v3s16(1,1,1); // Area of center block @@ -1312,7 +1315,7 @@ void make_block(BlockMakeData *data) vmanip.m_data[i] = MapNode(CONTENT_AIR); } - data->vmanip.m_area.add_y(em, i, 1); + data->vmanip->m_area.add_y(em, i, 1); } } } @@ -1428,7 +1431,7 @@ void make_block(BlockMakeData *data) vmanip.m_data[i] = MapNode(CONTENT_STONE); } - data->vmanip.m_area.add_y(em, i, 1); + data->vmanip->m_area.add_y(em, i, 1); } } } @@ -1597,7 +1600,7 @@ void make_block(BlockMakeData *data) } } - data->vmanip.m_area.add_y(em, i, -1); + data->vmanip->m_area.add_y(em, i, -1); } } } @@ -1617,7 +1620,7 @@ void make_block(BlockMakeData *data) && node_min.Y < approx_groundlevel) { // Dungeon generator doesn't modify places which have this set - data->vmanip.clearFlag(VMANIP_FLAG_DUNGEON_INSIDE + data->vmanip->clearFlag(VMANIP_FLAG_DUNGEON_INSIDE | VMANIP_FLAG_DUNGEON_PRESERVE); // Set all air and water to be untouchable to make dungeons open @@ -1637,7 +1640,7 @@ void make_block(BlockMakeData *data) vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE; else if(vmanip.m_data[i].d == CONTENT_WATERSOURCE) vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE; - data->vmanip.m_area.add_y(em, i, -1); + data->vmanip->m_area.add_y(em, i, -1); } } } @@ -1645,7 +1648,7 @@ void make_block(BlockMakeData *data) PseudoRandom random(blockseed+2); // Add it - make_dungeon1(data->vmanip, random); + make_dungeon1(vmanip, random); // Convert some cobble to mossy cobble for(s16 x=full_node_min.X; x<=full_node_max.X; x++) @@ -1678,7 +1681,7 @@ void make_block(BlockMakeData *data) if(wetness > 1.2) vmanip.m_data[i].d = CONTENT_MUD; }*/ - data->vmanip.m_area.add_y(em, i, -1); + data->vmanip->m_area.add_y(em, i, -1); } } } @@ -1722,7 +1725,7 @@ void make_block(BlockMakeData *data) } } - data->vmanip.m_area.add_y(em, i, -1); + data->vmanip->m_area.add_y(em, i, -1); } } } @@ -1800,7 +1803,7 @@ void make_block(BlockMakeData *data) else if(current_depth != 0) break; - data->vmanip.m_area.add_y(em, i, -1); + data->vmanip->m_area.add_y(em, i, -1); } } } @@ -1833,8 +1836,8 @@ void make_block(BlockMakeData *data) bool found = false; for(; p.Y >= y-6; p.Y--) { - u32 i = data->vmanip.m_area.index(p); - MapNode *n = &data->vmanip.m_data[i]; + u32 i = data->vmanip->m_area.index(p); + MapNode *n = &data->vmanip->m_data[i]; if(n->d != CONTENT_AIR && n->d != CONTENT_IGNORE) { found = true; @@ -1848,15 +1851,15 @@ void make_block(BlockMakeData *data) Trees grow only on mud and grass */ { - u32 i = data->vmanip.m_area.index(p); - MapNode *n = &data->vmanip.m_data[i]; + u32 i = data->vmanip->m_area.index(p); + MapNode *n = &data->vmanip->m_data[i]; if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS) continue; } // Tree will be placed one higher p.Y++; // Make a tree - make_tree(data->vmanip, p); + make_tree(vmanip, p); } #if 0 @@ -1881,8 +1884,8 @@ void make_block(BlockMakeData *data) v3s16 p(x,y,z); // Filter placement /*{ - u32 i = data->vmanip.m_area.index(v3s16(p)); - MapNode *n = &data->vmanip.m_data[i]; + u32 i = data->vmanip->m_area.index(v3s16(p)); + MapNode *n = &data->vmanip->m_data[i]; if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS) continue; }*/ @@ -1916,8 +1919,8 @@ void make_block(BlockMakeData *data) v3s16 p(x,y,z); // Filter placement /*{ - u32 i = data->vmanip.m_area.index(v3s16(p)); - MapNode *n = &data->vmanip.m_data[i]; + u32 i = data->vmanip->m_area.index(v3s16(p)); + MapNode *n = &data->vmanip->m_data[i]; if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS) continue; }*/ @@ -1931,6 +1934,17 @@ void make_block(BlockMakeData *data) } +BlockMakeData::BlockMakeData(): + no_op(false), + vmanip(NULL), + seed(0) +{} + +BlockMakeData::~BlockMakeData() +{ + delete vmanip; +} + }; // namespace mapgen -- cgit v1.2.3