From 76824bac9ff817d8072434997543464995b7e7e0 Mon Sep 17 00:00:00 2001 From: Paramat Date: Sat, 20 Jul 2019 01:03:52 +0100 Subject: Document the deprecation of hardcoded cave liquids (#8692) --- src/mapgen/cavegen.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/mapgen/cavegen.cpp') diff --git a/src/mapgen/cavegen.cpp b/src/mapgen/cavegen.cpp index 4fa3e009d..fa34b7273 100644 --- a/src/mapgen/cavegen.cpp +++ b/src/mapgen/cavegen.cpp @@ -29,6 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mg_biome.h" #include "cavegen.h" +// TODO Remove this. Cave liquids are now defined and located using biome definitions static NoiseParams nparams_caveliquids(0, 1, v3f(150.0, 150.0, 150.0), 776, 3, 0.6, 2.0); @@ -526,7 +527,9 @@ void CavesRandomWalk::carveRoute(v3f vec, float f, bool randomize_xz) if (use_biome_liquid) { liquidnode = c_biome_liquid; } else { - // If cave liquid not defined by biome, fallback to old hardcoded behaviour + // TODO remove this. Cave liquids are now defined and located using biome + // definitions. + // If cave liquid not defined by biome, fallback to old hardcoded behaviour. float nval = NoisePerlin3D(np_caveliquids, startp.X, startp.Y, startp.Z, seed); liquidnode = (nval < 0.40f && node_max.Y < lava_depth) ? -- cgit v1.2.3