From 20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f Mon Sep 17 00:00:00 2001 From: Vitaliy Date: Thu, 9 Nov 2017 01:56:20 +0300 Subject: Move files to subdirectories (#6599) * Move files around --- src/mapgen/mapgen_flat.cpp | 274 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 274 insertions(+) create mode 100644 src/mapgen/mapgen_flat.cpp (limited to 'src/mapgen/mapgen_flat.cpp') diff --git a/src/mapgen/mapgen_flat.cpp b/src/mapgen/mapgen_flat.cpp new file mode 100644 index 000000000..57c20d470 --- /dev/null +++ b/src/mapgen/mapgen_flat.cpp @@ -0,0 +1,274 @@ +/* +Minetest +Copyright (C) 2015-2017 paramat +Copyright (C) 2015-2016 kwolekr, Ryan Kwolek + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + + +#include "mapgen.h" +#include "voxel.h" +#include "noise.h" +#include "mapblock.h" +#include "mapnode.h" +#include "map.h" +#include "content_sao.h" +#include "nodedef.h" +#include "voxelalgorithms.h" +//#include "profiler.h" // For TimeTaker +#include "settings.h" // For g_settings +#include "emerge.h" +#include "dungeongen.h" +#include "cavegen.h" +#include "mg_biome.h" +#include "mg_ore.h" +#include "mg_decoration.h" +#include "mapgen_flat.h" + + +FlagDesc flagdesc_mapgen_flat[] = { + {"lakes", MGFLAT_LAKES}, + {"hills", MGFLAT_HILLS}, + {NULL, 0} +}; + +/////////////////////////////////////////////////////////////////////////////////////// + + +MapgenFlat::MapgenFlat(int mapgenid, MapgenFlatParams *params, EmergeManager *emerge) + : MapgenBasic(mapgenid, params, emerge) +{ + spflags = params->spflags; + ground_level = params->ground_level; + large_cave_depth = params->large_cave_depth; + lava_depth = params->lava_depth; + cave_width = params->cave_width; + lake_threshold = params->lake_threshold; + lake_steepness = params->lake_steepness; + hill_threshold = params->hill_threshold; + hill_steepness = params->hill_steepness; + + // 2D noise + noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z); + + if ((spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS)) + noise_terrain = new Noise(¶ms->np_terrain, seed, csize.X, csize.Z); + // 3D noise + MapgenBasic::np_cave1 = params->np_cave1; + MapgenBasic::np_cave2 = params->np_cave2; +} + + +MapgenFlat::~MapgenFlat() +{ + delete noise_filler_depth; + + if ((spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS)) + delete noise_terrain; +} + + +MapgenFlatParams::MapgenFlatParams(): + np_terrain (0, 1, v3f(600, 600, 600), 7244, 5, 0.6, 2.0), + np_filler_depth (0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0), + np_cave1 (0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0), + np_cave2 (0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0) +{ +} + + +void MapgenFlatParams::readParams(const Settings *settings) +{ + settings->getFlagStrNoEx("mgflat_spflags", spflags, flagdesc_mapgen_flat); + settings->getS16NoEx("mgflat_ground_level", ground_level); + settings->getS16NoEx("mgflat_large_cave_depth", large_cave_depth); + settings->getS16NoEx("mgflat_lava_depth", lava_depth); + settings->getFloatNoEx("mgflat_cave_width", cave_width); + settings->getFloatNoEx("mgflat_lake_threshold", lake_threshold); + settings->getFloatNoEx("mgflat_lake_steepness", lake_steepness); + settings->getFloatNoEx("mgflat_hill_threshold", hill_threshold); + settings->getFloatNoEx("mgflat_hill_steepness", hill_steepness); + + settings->getNoiseParams("mgflat_np_terrain", np_terrain); + settings->getNoiseParams("mgflat_np_filler_depth", np_filler_depth); + settings->getNoiseParams("mgflat_np_cave1", np_cave1); + settings->getNoiseParams("mgflat_np_cave2", np_cave2); +} + + +void MapgenFlatParams::writeParams(Settings *settings) const +{ + settings->setFlagStr("mgflat_spflags", spflags, flagdesc_mapgen_flat, U32_MAX); + settings->setS16("mgflat_ground_level", ground_level); + settings->setS16("mgflat_large_cave_depth", large_cave_depth); + settings->setS16("mgflat_lava_depth", lava_depth); + settings->setFloat("mgflat_cave_width", cave_width); + settings->setFloat("mgflat_lake_threshold", lake_threshold); + settings->setFloat("mgflat_lake_steepness", lake_steepness); + settings->setFloat("mgflat_hill_threshold", hill_threshold); + settings->setFloat("mgflat_hill_steepness", hill_steepness); + + settings->setNoiseParams("mgflat_np_terrain", np_terrain); + settings->setNoiseParams("mgflat_np_filler_depth", np_filler_depth); + settings->setNoiseParams("mgflat_np_cave1", np_cave1); + settings->setNoiseParams("mgflat_np_cave2", np_cave2); +} + + +///////////////////////////////////////////////////////////////// + + +int MapgenFlat::getSpawnLevelAtPoint(v2s16 p) +{ + s16 level_at_point = ground_level; + float n_terrain = 0.0f; + if ((spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS)) + n_terrain = NoisePerlin2D(&noise_terrain->np, p.X, p.Y, seed); + + if ((spflags & MGFLAT_LAKES) && n_terrain < lake_threshold) { + level_at_point = ground_level - + (lake_threshold - n_terrain) * lake_steepness; + } else if ((spflags & MGFLAT_HILLS) && n_terrain > hill_threshold) { + level_at_point = ground_level + + (n_terrain - hill_threshold) * hill_steepness; + } + + if (ground_level < water_level) // Ocean world, allow spawn in water + return MYMAX(level_at_point, water_level); + + if (level_at_point > water_level) + return level_at_point; // Spawn on land + + return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point +} + + +void MapgenFlat::makeChunk(BlockMakeData *data) +{ + // Pre-conditions + assert(data->vmanip); + assert(data->nodedef); + assert(data->blockpos_requested.X >= data->blockpos_min.X && + data->blockpos_requested.Y >= data->blockpos_min.Y && + data->blockpos_requested.Z >= data->blockpos_min.Z); + assert(data->blockpos_requested.X <= data->blockpos_max.X && + data->blockpos_requested.Y <= data->blockpos_max.Y && + data->blockpos_requested.Z <= data->blockpos_max.Z); + + this->generating = true; + this->vm = data->vmanip; + this->ndef = data->nodedef; + //TimeTaker t("makeChunk"); + + v3s16 blockpos_min = data->blockpos_min; + v3s16 blockpos_max = data->blockpos_max; + node_min = blockpos_min * MAP_BLOCKSIZE; + node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1); + full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE; + full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1); + + blockseed = getBlockSeed2(full_node_min, seed); + + // Generate base terrain, mountains, and ridges with initial heightmaps + s16 stone_surface_max_y = generateTerrain(); + + // Create heightmap + updateHeightmap(node_min, node_max); + + // Init biome generator, place biome-specific nodes, and build biomemap + biomegen->calcBiomeNoise(node_min); + + MgStoneType mgstone_type; + content_t biome_stone; + generateBiomes(&mgstone_type, &biome_stone); + + if (flags & MG_CAVES) + generateCaves(stone_surface_max_y, large_cave_depth); + + if (flags & MG_DUNGEONS) + generateDungeons(stone_surface_max_y, mgstone_type, biome_stone); + + // Generate the registered decorations + if (flags & MG_DECORATIONS) + m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max); + + // Generate the registered ores + m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); + + // Sprinkle some dust on top after everything else was generated + dustTopNodes(); + + //printf("makeChunk: %dms\n", t.stop()); + + updateLiquid(&data->transforming_liquid, full_node_min, full_node_max); + + if (flags & MG_LIGHT) + calcLighting(node_min - v3s16(0, 1, 0), node_max + v3s16(0, 1, 0), + full_node_min, full_node_max); + + //setLighting(node_min - v3s16(1, 0, 1) * MAP_BLOCKSIZE, + // node_max + v3s16(1, 0, 1) * MAP_BLOCKSIZE, 0xFF); + + this->generating = false; +} + + +s16 MapgenFlat::generateTerrain() +{ + MapNode n_air(CONTENT_AIR); + MapNode n_stone(c_stone); + MapNode n_water(c_water_source); + + const v3s16 &em = vm->m_area.getExtent(); + s16 stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT; + u32 ni2d = 0; + + bool use_noise = (spflags & MGFLAT_LAKES) || (spflags & MGFLAT_HILLS); + if (use_noise) + noise_terrain->perlinMap2D(node_min.X, node_min.Z); + + for (s16 z = node_min.Z; z <= node_max.Z; z++) + for (s16 x = node_min.X; x <= node_max.X; x++, ni2d++) { + s16 stone_level = ground_level; + float n_terrain = use_noise ? noise_terrain->result[ni2d] : 0.0f; + + if ((spflags & MGFLAT_LAKES) && n_terrain < lake_threshold) { + s16 depress = (lake_threshold - n_terrain) * lake_steepness; + stone_level = ground_level - depress; + } else if ((spflags & MGFLAT_HILLS) && n_terrain > hill_threshold) { + s16 rise = (n_terrain - hill_threshold) * hill_steepness; + stone_level = ground_level + rise; + } + + u32 vi = vm->m_area.index(x, node_min.Y - 1, z); + for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) { + if (vm->m_data[vi].getContent() == CONTENT_IGNORE) { + if (y <= stone_level) { + vm->m_data[vi] = n_stone; + if (y > stone_surface_max_y) + stone_surface_max_y = y; + } else if (y <= water_level) { + vm->m_data[vi] = n_water; + } else { + vm->m_data[vi] = n_air; + } + } + vm->m_area.add_y(em, vi, 1); + } + } + + return stone_surface_max_y; +} -- cgit v1.2.3