From 2bc7c5ff93859489c57c055cafb4d75146e062b3 Mon Sep 17 00:00:00 2001 From: paramat Date: Sat, 17 Feb 2018 17:43:13 +0000 Subject: Dungeons: Add Y limits in all mapgens Preserve the upper limit used in mgvalleys. --- src/mapgen/mapgen_v5.cpp | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'src/mapgen/mapgen_v5.cpp') diff --git a/src/mapgen/mapgen_v5.cpp b/src/mapgen/mapgen_v5.cpp index 89c65cc20..2e788e8f1 100644 --- a/src/mapgen/mapgen_v5.cpp +++ b/src/mapgen/mapgen_v5.cpp @@ -55,6 +55,8 @@ MapgenV5::MapgenV5(int mapgenid, MapgenV5Params *params, EmergeManager *emerge) cavern_limit = params->cavern_limit; cavern_taper = params->cavern_taper; cavern_threshold = params->cavern_threshold; + dungeon_ymin = params->dungeon_ymin; + dungeon_ymax = params->dungeon_ymax; // Terrain noise noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z); @@ -101,6 +103,8 @@ void MapgenV5Params::readParams(const Settings *settings) settings->getS16NoEx("mgv5_cavern_limit", cavern_limit); settings->getS16NoEx("mgv5_cavern_taper", cavern_taper); settings->getFloatNoEx("mgv5_cavern_threshold", cavern_threshold); + settings->getS16NoEx("mgv5_dungeon_ymin", dungeon_ymin); + settings->getS16NoEx("mgv5_dungeon_ymax", dungeon_ymax); settings->getNoiseParams("mgv5_np_filler_depth", np_filler_depth); settings->getNoiseParams("mgv5_np_factor", np_factor); @@ -121,6 +125,8 @@ void MapgenV5Params::writeParams(Settings *settings) const settings->setS16("mgv5_cavern_limit", cavern_limit); settings->setS16("mgv5_cavern_taper", cavern_taper); settings->setFloat("mgv5_cavern_threshold", cavern_threshold); + settings->setS16("mgv5_dungeon_ymin", dungeon_ymin); + settings->setS16("mgv5_dungeon_ymax", dungeon_ymax); settings->setNoiseParams("mgv5_np_filler_depth", np_filler_depth); settings->setNoiseParams("mgv5_np_factor", np_factor); @@ -223,7 +229,8 @@ void MapgenV5::makeChunk(BlockMakeData *data) } // Generate dungeons and desert temples - if (flags & MG_DUNGEONS) + if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin && + full_node_max.Y <= dungeon_ymax) generateDungeons(stone_surface_max_y, mgstone_type, biome_stone); // Generate the registered decorations -- cgit v1.2.3