From a01a9ca24cf74434d3d9d558d50e24d7de514e03 Mon Sep 17 00:00:00 2001 From: Paramat Date: Mon, 14 May 2018 19:01:58 +0100 Subject: Vertical biome blend: Tune PRNG seed for finer detail (#7329) --- src/mapgen/mg_biome.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mapgen/mg_biome.cpp') diff --git a/src/mapgen/mg_biome.cpp b/src/mapgen/mg_biome.cpp index a6ee41179..42f762709 100644 --- a/src/mapgen/mg_biome.cpp +++ b/src/mapgen/mg_biome.cpp @@ -142,7 +142,7 @@ Biome *BiomeManager::getBiomeFromNoiseOriginal(float heat, float humidity, v3s16 } } - mysrand(pos.Y + (heat + humidity) / 2); + mysrand(pos.Y + (heat + humidity) * 0.9f); if (biome_closest_blend && dist_min_blend <= dist_min && myrand_range(0, biome_closest_blend->vertical_blend) >= pos.Y - biome_closest_blend->max_pos.Y) @@ -302,7 +302,7 @@ Biome *BiomeGenOriginal::calcBiomeFromNoise(float heat, float humidity, v3s16 po // Carefully tune pseudorandom seed variation to avoid single node dither // and create larger scale blending patterns similar to horizontal biome // blend. - mysrand(pos.Y + (heat + humidity) / 2); + mysrand(pos.Y + (heat + humidity) * 0.9f); if (biome_closest_blend && dist_min_blend <= dist_min && myrand_range(0, biome_closest_blend->vertical_blend) >= -- cgit v1.2.3