From 7452d5399b9c7516abfc9f97bf5db70aff2ce0fa Mon Sep 17 00:00:00 2001 From: paramat Date: Wed, 31 Dec 2014 00:19:05 +0000 Subject: MgV5/6/7: Generate dungeons above water level Use/add stone_surface_max_y to speed-optimise/guide dungeon generation MgV7: Don't let mountain terrain chop dungeons at mapchunk borders Make mountain terrain update stone_surface_max_y for caves in mountains --- src/mapgen_v7.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mapgen_v7.h') diff --git a/src/mapgen_v7.h b/src/mapgen_v7.h index 7b08971bb..b297770d5 100644 --- a/src/mapgen_v7.h +++ b/src/mapgen_v7.h @@ -107,7 +107,7 @@ public: virtual int generateTerrain(); int generateBaseTerrain(); - void generateMountainTerrain(); + int generateMountainTerrain(int ymax); void generateRidgeTerrain(); void generateBiomes(); -- cgit v1.2.3