From 9997e2030c86b938d1889ee71522bc26d01226e6 Mon Sep 17 00:00:00 2001 From: paramat Date: Tue, 21 Jun 2016 03:48:24 +0100 Subject: Mgflat/fractal/v7/valleys: Denser 3D noise tunnels Reduce spread from 96 to primes 61 and 67 (either side of 64) Prime spreads help to keep 3D noise periodic features unaligned 'cave width' 0.2 to preserve tunnel width Reduce octaves to 3 to improve network structure --- src/mapgen_valleys.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/mapgen_valleys.cpp') diff --git a/src/mapgen_valleys.cpp b/src/mapgen_valleys.cpp index bbf20719d..02a8fbfe0 100644 --- a/src/mapgen_valleys.cpp +++ b/src/mapgen_valleys.cpp @@ -144,10 +144,10 @@ MapgenValleysParams::MapgenValleysParams() river_depth = 4; // How deep to carve river channels. river_size = 5; // How wide to make rivers. water_features = 0; // How often water will occur in caves. - cave_width = 0.3; + cave_width = 0.2; - np_cave1 = NoiseParams(0, 12, v3f(96, 96, 96), 52534, 4, 0.5, 2.0); - np_cave2 = NoiseParams(0, 12, v3f(96, 96, 96), 10325, 4, 0.5, 2.0); + np_cave1 = NoiseParams(0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0); + np_cave2 = NoiseParams(0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0); np_filler_depth = NoiseParams(0.f, 1.2f, v3f(256, 256, 256), 1605, 3, 0.5f, 2.f); np_inter_valley_fill = NoiseParams(0.f, 1.f, v3f(256, 512, 256), 1993, 6, 0.8f, 2.f); np_inter_valley_slope = NoiseParams(0.5f, 0.5f, v3f(128, 128, 128), 746, 1, 1.f, 2.f); -- cgit v1.2.3