From 76f485647983ebd7eb4c3abbca0869d13f76920b Mon Sep 17 00:00:00 2001 From: kwolekr Date: Thu, 28 Apr 2016 03:43:09 -0400 Subject: Move biome calculation to BiomeGen BiomeGen defines an interface that, given a set of BiomeParams, computes biomes for a given area using the algorithm implemented by that specific BiomeGen. This abstracts away the old system where each mapgen supplied the noises required for biome generation. --- src/mg_biome.h | 155 ++++++++++++++++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 149 insertions(+), 6 deletions(-) (limited to 'src/mg_biome.h') diff --git a/src/mg_biome.h b/src/mg_biome.h index 8d519f808..e9378fd79 100644 --- a/src/mg_biome.h +++ b/src/mg_biome.h @@ -22,6 +22,16 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "objdef.h" #include "nodedef.h" +#include "noise.h" + +class Settings; +class BiomeManager; + +//// +//// Biome +//// + +#define BIOME_NONE ((u8)0) enum BiomeType { @@ -56,10 +66,122 @@ public: virtual void resolveNodeNames(); }; -class BiomeManager : public ObjDefManager { + +//// +//// BiomeGen +//// + +enum BiomeGenType { + BIOMEGEN_ORIGINAL, +}; + +struct BiomeParams { + virtual void readParams(const Settings *settings) = 0; + virtual void writeParams(Settings *settings) const = 0; + virtual ~BiomeParams() {} + + int seed; +}; + +class BiomeGen { +public: + virtual ~BiomeGen() {} + virtual BiomeGenType getType() const = 0; + + // Calculates the biome at the exact position provided. This function can + // be called at any time, but may be less efficient than the latter methods, + // depending on implementation. + virtual Biome *calcBiomeAtPoint(v3s16 pos) const = 0; + + // Computes any intermediate results needed for biome generation. Must be + // called before using any of: getBiomes, getBiomeAtPoint, or getBiomeAtIndex. + // Calling this invalidates the previous results stored in biomemap. + virtual void calcBiomeNoise(v3s16 pmin) = 0; + + // Gets all biomes in current chunk using each corresponding element of + // heightmap as the y position, then stores the results by biome index in + // biomemap (also returned) + virtual u8 *getBiomes(s16 *heightmap) = 0; + + // Gets a single biome at the specified position, which must be contained + // in the region formed by m_pmin and (m_pmin + m_csize - 1). + virtual Biome *getBiomeAtPoint(v3s16 pos) const = 0; + + // Same as above, but uses a raw numeric index correlating to the (x,z) position. + virtual Biome *getBiomeAtIndex(size_t index, s16 y) const = 0; + + // Result of calcBiomes bulk computation. + u8 *biomemap; + +protected: + BiomeManager *m_bmgr; + v3s16 m_pmin; + v3s16 m_csize; +}; + + +//// +//// BiomeGen implementations +//// + +// +// Original biome algorithm (Whittaker's classification + surface height) +// + +struct BiomeParamsOriginal : public BiomeParams { + BiomeParamsOriginal() : + np_heat(50, 50, v3f(750.0, 750.0, 750.0), 5349, 3, 0.5, 2.0), + np_humidity(50, 50, v3f(750.0, 750.0, 750.0), 842, 3, 0.5, 2.0), + np_heat_blend(0, 1.5, v3f(8.0, 8.0, 8.0), 13, 2, 1.0, 2.0), + np_humidity_blend(0, 1.5, v3f(8.0, 8.0, 8.0), 90003, 2, 1.0, 2.0) + { + } + + virtual void readParams(const Settings *settings); + virtual void writeParams(Settings *settings) const; + + NoiseParams np_heat; + NoiseParams np_humidity; + NoiseParams np_heat_blend; + NoiseParams np_humidity_blend; +}; + +class BiomeGenOriginal : public BiomeGen { public: - static const char *OBJECT_TITLE; + BiomeGenOriginal(BiomeManager *biomemgr, + BiomeParamsOriginal *params, v3s16 chunksize); + virtual ~BiomeGenOriginal(); + BiomeGenType getType() const { return BIOMEGEN_ORIGINAL; } + + Biome *calcBiomeAtPoint(v3s16 pos) const; + void calcBiomeNoise(v3s16 pmin); + + u8 *getBiomes(s16 *heightmap); + Biome *getBiomeAtPoint(v3s16 pos) const; + Biome *getBiomeAtIndex(size_t index, s16 y) const; + + Biome *calcBiomeFromNoise(float heat, float humidity, s16 y) const; + + float *heatmap; + float *humidmap; + +private: + BiomeParamsOriginal *m_params; + + Noise *noise_heat; + Noise *noise_humidity; + Noise *noise_heat_blend; + Noise *noise_humidity_blend; +}; + + +//// +//// BiomeManager +//// + +class BiomeManager : public ObjDefManager { +public: BiomeManager(IGameDef *gamedef); virtual ~BiomeManager(); @@ -73,15 +195,36 @@ public: return new Biome; } + BiomeGen *createBiomeGen(BiomeGenType type, BiomeParams *params, v3s16 chunksize) + { + switch (type) { + case BIOMEGEN_ORIGINAL: + return new BiomeGenOriginal(this, + (BiomeParamsOriginal *)params, chunksize); + default: + return NULL; + } + } + + static BiomeParams *createBiomeParams(BiomeGenType type) + { + switch (type) { + case BIOMEGEN_ORIGINAL: + return new BiomeParamsOriginal; + default: + return NULL; + } + } + virtual void clear(); - void calcBiomes(s16 sx, s16 sy, float *heat_map, float *humidity_map, - s16 *height_map, u8 *biomeid_map); - Biome *getBiome(float heat, float humidity, s16 y); + // Looks for pos in the biome cache, and if non-existent, looks up by noise + u8 getBiomeAtPoint(v3s16 pos); private: IGameDef *m_gamedef; + }; -#endif +#endif -- cgit v1.2.3