From 79f19b8369a0120fbf0bd0ee3739989fbbbca50e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lo=C3=AFc=20Blot?= Date: Tue, 18 Jul 2017 21:39:55 +0200 Subject: [CSM] Add flavour limits controlled by server (#5930) * [CSM] Add flavour limits controlled by server Server send flavour limits to client permitting to disable or limit some Lua calls * Add limits for reading nodedefs and itemdefs * flavour: Add lookup node limits * Merge get_node_or_nil into get_node. Sending fake node doesn't make sense in CSM, just return nil if node is not available for any reason * Add node range customization when noderange flavour is enabled (default 8 nodes) * Limit nodes range & disable chat message sending by default * Bump protocol version --- src/network/clientpackethandler.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/network/clientpackethandler.cpp') diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp index bb4db6f47..d06f8a94d 100644 --- a/src/network/clientpackethandler.cpp +++ b/src/network/clientpackethandler.cpp @@ -1376,3 +1376,8 @@ void Client::handleCommand_SrpBytesSandB(NetworkPacket* pkt) resp_pkt << std::string(bytes_M, len_M); Send(&resp_pkt); } + +void Client::handleCommand_CSMFlavourLimits(NetworkPacket *pkt) +{ + *pkt >> m_csm_flavour_limits >> m_csm_noderange_limit; +} -- cgit v1.2.3