From 03caa1e31902d99d60ad3c015c681a3fee679638 Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Sun, 13 Aug 2017 09:49:29 +0200 Subject: Damage: Remove damage ignore timer --- src/network/clientpackethandler.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/network') diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp index b5e2203c8..5de99418e 100644 --- a/src/network/clientpackethandler.cpp +++ b/src/network/clientpackethandler.cpp @@ -573,10 +573,6 @@ void Client::handleCommand_MovePlayer(NetworkPacket* pkt) event->player_force_move.pitch = pitch; event->player_force_move.yaw = yaw; m_client_event_queue.push(event); - - // Ignore damage for a few seconds, so that the player doesn't - // get damage from falling on ground - m_ignore_damage_timer = 3.0; } void Client::handleCommand_DeathScreen(NetworkPacket* pkt) -- cgit v1.2.3