From 1d4a2a6ea7608a9fbe8de07dde8a48476c9f5e0d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lo=C3=AFc=20Blot?= Date: Tue, 29 Aug 2017 20:37:54 +0200 Subject: Network proto handlers/container fixes (#6334) * Fix HP transport + some double <-> float problems TOCLIENT_HP transport u16 hp as a u8, use u16 HP, this prevent HP over 255 to overflow across network * Fix more double/float problem in serverpackethandler & remove implicit struct type for TileAnimationParams * Fix connection unittests container --- src/network/clientpackethandler.cpp | 14 +++++++------- src/network/serverpackethandler.cpp | 12 ++++++------ 2 files changed, 13 insertions(+), 13 deletions(-) (limited to 'src/network') diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp index 49dba7a91..bdad785eb 100644 --- a/src/network/clientpackethandler.cpp +++ b/src/network/clientpackethandler.cpp @@ -375,11 +375,11 @@ void Client::handleCommand_TimeOfDay(NetworkPacket* pkt) } else { // Old message; try to approximate speed of time by ourselves - float time_of_day_f = (float)time_of_day / 24000.0; + float time_of_day_f = (float)time_of_day / 24000.0f; float tod_diff_f = 0; if (time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8) - tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0; + tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0f; else tod_diff_f = time_of_day_f - m_last_time_of_day_f; @@ -388,7 +388,7 @@ void Client::handleCommand_TimeOfDay(NetworkPacket* pkt) m_time_of_day_update_timer = 0; if (m_time_of_day_set) { - time_speed = (3600.0 * 24.0) * tod_diff_f / time_diff; + time_speed = (3600.0f * 24.0f) * tod_diff_f / time_diff; infostream << "Client: Measured time_of_day speed (old format): " << time_speed << " tod_diff_f=" << tod_diff_f << " time_diff=" << time_diff << std::endl; @@ -565,9 +565,9 @@ void Client::handleCommand_HP(NetworkPacket* pkt) LocalPlayer *player = m_env.getLocalPlayer(); assert(player != NULL); - u8 oldhp = player->hp; + u16 oldhp = player->hp; - u8 hp; + u16 hp; *pkt >> hp; player->hp = hp; @@ -966,7 +966,7 @@ void Client::handleCommand_SpawnParticle(NetworkPacket* pkt) std::string texture = deSerializeLongString(is); bool vertical = false; bool collision_removal = false; - struct TileAnimationParams animation; + TileAnimationParams animation; animation.type = TAT_NONE; u8 glow = 0; try { @@ -1020,7 +1020,7 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt) bool vertical = false; bool collision_removal = false; - struct TileAnimationParams animation; + TileAnimationParams animation; animation.type = TAT_NONE; u8 glow = 0; u16 attached_id = 0; diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp index 5ed38d6d7..62da136ad 100644 --- a/src/network/serverpackethandler.cpp +++ b/src/network/serverpackethandler.cpp @@ -780,8 +780,8 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao, *pkt >> f32pitch; *pkt >> f32yaw; - f32 pitch = (f32)f32pitch / 100.0; - f32 yaw = (f32)f32yaw / 100.0; + f32 pitch = (f32)f32pitch / 100.0f; + f32 yaw = (f32)f32yaw / 100.0f; u32 keyPressed = 0; // default behavior (in case an old client doesn't send these) @@ -792,13 +792,13 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao, *pkt >> keyPressed; if (pkt->getRemainingBytes() >= 1) { *pkt >> f32fov; - fov = (f32)f32fov / 80.0; + fov = (f32)f32fov / 80.0f; } if (pkt->getRemainingBytes() >= 1) *pkt >> wanted_range; - v3f position((f32)ps.X / 100.0, (f32)ps.Y / 100.0, (f32)ps.Z / 100.0); - v3f speed((f32)ss.X / 100.0, (f32)ss.Y / 100.0, (f32)ss.Z / 100.0); + v3f position((f32)ps.X / 100.0f, (f32)ps.Y / 100.0f, (f32)ps.Z / 100.0f); + v3f speed((f32)ss.X / 100.0f, (f32)ss.Y / 100.0f, (f32)ss.Z / 100.0f); pitch = modulo360f(pitch); yaw = wrapDegrees_0_360(yaw); @@ -1406,7 +1406,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt) if (max_d < 0 && max_d_hand >= 0) max_d = max_d_hand; else if (max_d < 0) - max_d = BS * 4.0; + max_d = BS * 4.0f; // cube diagonal: sqrt(3) = 1.73 if (d > max_d * 1.73) { actionstream << "Player " << player->getName() -- cgit v1.2.3