From 23677be951b4dc2b9cc174ceb92f0e0b8e8eb867 Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Tue, 25 Jun 2019 21:18:08 +0200 Subject: Load CSM environment after the restrictions are known Safety-guards for CSM callbacks to abort on a bad implementation Only run callbacks when the mods are loaded (and with it: builtin) Duplication checks inside constructors --- src/network/clientpackethandler.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/network') diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp index 91829474e..a8ae8a5ef 100644 --- a/src/network/clientpackethandler.cpp +++ b/src/network/clientpackethandler.cpp @@ -415,7 +415,7 @@ void Client::handleCommand_ChatMessage(NetworkPacket *pkt) chatMessage->type = (ChatMessageType) message_type; // @TODO send this to CSM using ChatMessage object - if (moddingEnabled() && m_script->on_receiving_message( + if (modsLoaded() && m_script->on_receiving_message( wide_to_utf8(chatMessage->message))) { // Message was consumed by CSM and should not be handled by client delete chatMessage; @@ -532,9 +532,8 @@ void Client::handleCommand_HP(NetworkPacket* pkt) player->hp = hp; - if (moddingEnabled()) { + if (modsLoaded()) m_script->on_hp_modification(hp); - } if (hp < oldhp) { // Add to ClientEvent queue -- cgit v1.2.3