From f9738c1909309ff311f604371d7d73abde753e1d Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Sun, 13 Aug 2017 09:49:29 +0200 Subject: Damage: Remove damage ignore timer --- src/network/clientpackethandler.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/network') diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp index 8935ed90c..0d4b792de 100644 --- a/src/network/clientpackethandler.cpp +++ b/src/network/clientpackethandler.cpp @@ -580,10 +580,6 @@ void Client::handleCommand_MovePlayer(NetworkPacket* pkt) event.player_force_move.pitch = pitch; event.player_force_move.yaw = yaw; m_client_event_queue.push(event); - - // Ignore damage for a few seconds, so that the player doesn't - // get damage from falling on ground - m_ignore_damage_timer = 3.0; } void Client::handleCommand_DeathScreen(NetworkPacket* pkt) -- cgit v1.2.3