From faa358e797128ab07bb5644ce305a832d59e5596 Mon Sep 17 00:00:00 2001 From: CoderForTheBetter Date: Wed, 28 Nov 2018 03:38:50 -0500 Subject: Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395) * Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0). --- src/network/serverpackethandler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/network') diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp index 91caee0bd..8299ad002 100644 --- a/src/network/serverpackethandler.cpp +++ b/src/network/serverpackethandler.cpp @@ -473,8 +473,8 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao, playersao->setBasePosition(position); player->setSpeed(speed); - playersao->setPitch(pitch); - playersao->setYaw(yaw); + playersao->setLookPitch(pitch); + playersao->setPlayerYaw(yaw); playersao->setFov(fov); playersao->setWantedRange(wanted_range); player->keyPressed = keyPressed; -- cgit v1.2.3