From da0f1e5497c7dece9ff5092adfb5881b0dd2e10c Mon Sep 17 00:00:00 2001 From: ShadowNinja Date: Wed, 19 Nov 2014 16:17:54 -0500 Subject: Fix wallmounted mesh rotations --- src/nodedef.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/nodedef.cpp') diff --git a/src/nodedef.cpp b/src/nodedef.cpp index 7dbaaee9c..51e71a052 100644 --- a/src/nodedef.cpp +++ b/src/nodedef.cpp @@ -879,7 +879,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef) meshmanip->recalculateNormals(f->mesh_ptr[j], true, false); } } else if (enable_mesh_cache && f->mesh_ptr[0] && (f->param_type_2 == CPT2_WALLMOUNTED)) { - static const u8 wm_to_6d[6] = {20, 0, 16, 12, 8, 4}; + static const u8 wm_to_6d[6] = {20, 0, 16+1, 12+3, 8, 4+2}; for (u16 j = 1; j < 6; j++) { f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]); rotateMeshBy6dFacedir(f->mesh_ptr[j], wm_to_6d[j]); -- cgit v1.2.3