From af322405454191846507b91251d655c2b0aa864b Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Thu, 1 Dec 2011 23:33:48 +0200 Subject: Players are more like objects + related stuff --- src/player.h | 143 ++++++++++------------------------------------------------- 1 file changed, 24 insertions(+), 119 deletions(-) (limited to 'src/player.h') diff --git a/src/player.h b/src/player.h index 34fb5128c..c9dbe76bb 100644 --- a/src/player.h +++ b/src/player.h @@ -201,32 +201,34 @@ public: virtual void setPosition(const v3f &position); - void setSAO(PlayerSAO *sao); - PlayerSAO* getSAO(); - + // Returns a reference + virtual InventoryItem* getWieldedItem(); + /* ServerActiveObject interface */ u8 getType() const {return ACTIVEOBJECT_TYPE_PLAYER;} - virtual void setPos(v3f pos) - { - setPosition(pos); - // Movement caused by this command is always valid - m_last_good_position = pos; - m_last_good_position_age = 0; - } - virtual void moveTo(v3f pos, bool continuous) - { - setPosition(pos); - // Movement caused by this command is always valid - m_last_good_position = pos; - m_last_good_position_age = 0; - } + // Called after id has been set and has been inserted in environment + void addedToEnvironment(); + // Called before removing from environment + void removingFromEnvironment(); + bool environmentDeletes() const + { return false; } + bool isStaticAllowed() const + { return false; } + + void step(float dtime, bool send_recommended); + std::string getClientInitializationData(); + std::string getStaticData(); + void punch(ServerActiveObject *puncher, float time_from_last_punch); + void rightClick(ServerActiveObject *clicker); + void setPos(v3f pos); + void moveTo(v3f pos, bool continuous); virtual std::string getDescription(){return getName();} - // Returns a reference - virtual InventoryItem* getWieldedItem(); + + virtual void getWieldDiggingProperties(ToolDiggingProperties *dst); virtual void damageWieldedItem(u16 amount); // If all fits, eats item and returns true. Otherwise returns false. virtual bool addToInventory(InventoryItem *item); @@ -241,110 +243,13 @@ public: std::vector m_additional_items; bool m_inventory_not_sent; bool m_hp_not_sent; + bool m_respawn_active; private: - - PlayerSAO *m_sao; + bool m_is_in_environment; + bool m_position_not_sent; }; -#ifndef SERVER - -#if 0 -/* - All the other players on the client are these -*/ - -class RemotePlayer : public Player, public scene::ISceneNode -{ -public: - RemotePlayer( - IGameDef *gamedef, - scene::ISceneNode* parent=NULL, - IrrlichtDevice *device=NULL, - s32 id=0); - - virtual ~RemotePlayer(); - - /* - ISceneNode methods - */ - - virtual void OnRegisterSceneNode() - { - if (IsVisible) - SceneManager->registerNodeForRendering(this); - - ISceneNode::OnRegisterSceneNode(); - } - - virtual void render() - { - // Do nothing - } - - virtual const core::aabbox3d& getBoundingBox() const - { - return m_box; - } - - void setPosition(const v3f &position) - { - m_oldpos = m_showpos; - - if(m_pos_animation_time < 0.001 || m_pos_animation_time > 1.0) - m_pos_animation_time = m_pos_animation_time_counter; - else - m_pos_animation_time = m_pos_animation_time * 0.9 - + m_pos_animation_time_counter * 0.1; - m_pos_animation_time_counter = 0; - m_pos_animation_counter = 0; - - Player::setPosition(position); - //ISceneNode::setPosition(position); - } - - virtual void setYaw(f32 yaw) - { - Player::setYaw(yaw); - ISceneNode::setRotation(v3f(0, -yaw, 0)); - } - - bool isLocal() const - { - return false; - } - - void updateName(const char *name); - - virtual void updateLight(u8 light_at_pos) - { - Player::updateLight(light_at_pos); - - if(m_node == NULL) - return; - - u8 li = decode_light(light_at_pos); - video::SColor color(255,li,li,li); - setMeshVerticesColor(m_node->getMesh(), color); - } - - void move(f32 dtime, Map &map, f32 pos_max_d); - -private: - scene::IMeshSceneNode *m_node; - scene::ITextSceneNode* m_text; - core::aabbox3d m_box; - - v3f m_oldpos; - f32 m_pos_animation_counter; - f32 m_pos_animation_time; - f32 m_pos_animation_time_counter; - v3f m_showpos; -}; -#endif - -#endif // !SERVER - #ifndef SERVER struct PlayerControl { -- cgit v1.2.3