From 3face01a202040e4feff3b0936b4aa89c051c98d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?D=C3=A1niel=20Juh=C3=A1sz?= Date: Sat, 10 Feb 2018 22:04:16 +0200 Subject: Node definition manager refactor (#7016) * Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager --- src/rollback_interface.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/rollback_interface.cpp') diff --git a/src/rollback_interface.cpp b/src/rollback_interface.cpp index d02d1cb3e..fef5389c1 100644 --- a/src/rollback_interface.cpp +++ b/src/rollback_interface.cpp @@ -36,7 +36,7 @@ with this program; if not, write to the Free Software Foundation, Inc., RollbackNode::RollbackNode(Map *map, v3s16 p, IGameDef *gamedef) { - INodeDefManager *ndef = gamedef->ndef(); + const NodeDefManager *ndef = gamedef->ndef(); MapNode n = map->getNodeNoEx(p); name = ndef->get(n).name; param1 = n.param1; @@ -90,7 +90,7 @@ bool RollbackAction::isImportant(IGameDef *gamedef) const // If metadata differs, action is always important if(n_old.meta != n_new.meta) return true; - INodeDefManager *ndef = gamedef->ndef(); + const NodeDefManager *ndef = gamedef->ndef(); // Both are of the same name, so a single definition is needed const ContentFeatures &def = ndef->get(n_old.name); // If the type is flowing liquid, action is not important @@ -128,7 +128,7 @@ bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gam case TYPE_NOTHING: return true; case TYPE_SET_NODE: { - INodeDefManager *ndef = gamedef->ndef(); + const NodeDefManager *ndef = gamedef->ndef(); // Make sure position is loaded from disk map->emergeBlock(getContainerPos(p, MAP_BLOCKSIZE), false); // Check current node -- cgit v1.2.3