From c94d37827dd3a8be9dcc59bb693032ba7ea07922 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Tue, 19 May 2020 21:08:37 +0200 Subject: Rework functionality of leveled nodes (#9852) Co-authored-by: sfan5 Co-authored-by: SmallJoker --- src/script/common/c_content.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/script/common/c_content.cpp') diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp index de9634c42..116a59c09 100644 --- a/src/script/common/c_content.cpp +++ b/src/script/common/c_content.cpp @@ -694,6 +694,8 @@ ContentFeatures read_content_features(lua_State *L, int index) f.liquid_range = getintfield_default(L, index, "liquid_range", f.liquid_range); f.leveled = getintfield_default(L, index, "leveled", f.leveled); + f.leveled_max = getintfield_default(L, index, + "leveled_max", f.leveled_max); getboolfield(L, index, "liquid_renewable", f.liquid_renewable); f.drowning = getintfield_default(L, index, @@ -860,6 +862,8 @@ void push_content_features(lua_State *L, const ContentFeatures &c) lua_setfield(L, -2, "post_effect_color"); lua_pushnumber(L, c.leveled); lua_setfield(L, -2, "leveled"); + lua_pushnumber(L, c.leveled_max); + lua_setfield(L, -2, "leveled_max"); lua_pushboolean(L, c.sunlight_propagates); lua_setfield(L, -2, "sunlight_propagates"); lua_pushnumber(L, c.light_source); -- cgit v1.2.3