From 2fe3bf5a18eb9aa9f38654b3c0a0729c42408cd6 Mon Sep 17 00:00:00 2001 From: juhdanad Date: Mon, 28 Nov 2016 09:43:33 +0100 Subject: Limit light_source in the engine (#4814) Since light_source>15 causes crash, it must be limited. --- src/script/common/c_content.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/script/common') diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp index f20a65903..541744895 100644 --- a/src/script/common/c_content.cpp +++ b/src/script/common/c_content.cpp @@ -526,6 +526,12 @@ ContentFeatures read_content_features(lua_State *L, int index) // Amount of light the node emits f.light_source = getintfield_default(L, index, "light_source", f.light_source); + if (f.light_source > LIGHT_MAX) { + warningstream << "Node " << f.name.c_str() + << " had greater light_source than " << LIGHT_MAX + << ", it was reduced." << std::endl; + f.light_source = LIGHT_MAX; + } f.damage_per_second = getintfield_default(L, index, "damage_per_second", f.damage_per_second); -- cgit v1.2.3