From 3b50b2766aeb09c9fc0ad0ea07426bb2187df3d7 Mon Sep 17 00:00:00 2001 From: est31 Date: Fri, 17 Jul 2015 16:40:41 +0200 Subject: Optional reconnect functionality Enable the server to request the client to reconnect. This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting. --- src/script/cpp_api/s_mainmenu.cpp | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'src/script/cpp_api/s_mainmenu.cpp') diff --git a/src/script/cpp_api/s_mainmenu.cpp b/src/script/cpp_api/s_mainmenu.cpp index 0bb247fa0..7430b0f4f 100644 --- a/src/script/cpp_api/s_mainmenu.cpp +++ b/src/script/cpp_api/s_mainmenu.cpp @@ -21,15 +21,21 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "cpp_api/s_internal.h" #include "common/c_converter.h" -void ScriptApiMainMenu::setMainMenuErrorMessage(std::string errormessage) +void ScriptApiMainMenu::setMainMenuData(MainMenuDataForScript *data) { SCRIPTAPI_PRECHECKHEADER lua_getglobal(L, "gamedata"); int gamedata_idx = lua_gettop(L); lua_pushstring(L, "errormessage"); - lua_pushstring(L, errormessage.c_str()); + if (!data->errormessage.empty()) { + lua_pushstring(L, data->errormessage.c_str()); + } else { + lua_pushnil(L); + } lua_settable(L, gamedata_idx); + setboolfield(L, gamedata_idx, "reconnect_requested", + data->reconnect_requested); lua_pop(L, 1); } -- cgit v1.2.3