From e8286e8894cf132eeda4bac9924e5fd8c74a7eb2 Mon Sep 17 00:00:00 2001 From: DTA7 Date: Thu, 21 Sep 2017 21:52:52 +0200 Subject: Set placer to nil instead of a non-functional one in item_OnPlace (#6449) * Set placer to nil instead of a non-functional one This requires nil checks in core.rotate_node and core.rotate_and_place. --- src/script/lua_api/l_env.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/script/lua_api/l_env.cpp') diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp index 393c4ed5f..46745facd 100644 --- a/src/script/lua_api/l_env.cpp +++ b/src/script/lua_api/l_env.cpp @@ -291,9 +291,8 @@ int ModApiEnvMod::l_place_node(lua_State *L) pointed.type = POINTEDTHING_NODE; pointed.node_abovesurface = pos; pointed.node_undersurface = pos + v3s16(0,-1,0); - // Place it with a NULL placer (appears in Lua as a non-functional - // ObjectRef) - bool success = scriptIfaceItem->item_OnPlace(item, NULL, pointed); + // Place it with a NULL placer (appears in Lua as nil) + bool success = scriptIfaceItem->item_OnPlace(item, nullptr, pointed); lua_pushboolean(L, success); return 1; } -- cgit v1.2.3