From 9d6e7e48d6fb1daff8fedcb2f111164bef61f1e7 Mon Sep 17 00:00:00 2001 From: sfan5 Date: Fri, 22 May 2020 14:17:03 +0200 Subject: Implement spawning particles with node texture appearance --- src/script/lua_api/l_particles_local.cpp | 14 ++++++++++++++ 1 file changed, 14 insertions(+) (limited to 'src/script/lua_api/l_particles_local.cpp') diff --git a/src/script/lua_api/l_particles_local.cpp b/src/script/lua_api/l_particles_local.cpp index 9595b2fab..cc68b13a5 100644 --- a/src/script/lua_api/l_particles_local.cpp +++ b/src/script/lua_api/l_particles_local.cpp @@ -67,6 +67,13 @@ int ModApiParticlesLocal::l_add_particle(lua_State *L) p.texture = getstringfield_default(L, 1, "texture", p.texture); p.glow = getintfield_default(L, 1, "glow", p.glow); + lua_getfield(L, 1, "node"); + if (lua_istable(L, -1)) + p.node = readnode(L, -1, getGameDef(L)->ndef()); + lua_pop(L, 1); + + p.node_tile = getintfield_default(L, 1, "node_tile", p.node_tile); + ClientEvent *event = new ClientEvent(); event->type = CE_SPAWN_PARTICLE; event->spawn_particle = new ParticleParameters(p); @@ -134,6 +141,13 @@ int ModApiParticlesLocal::l_add_particlespawner(lua_State *L) p.texture = getstringfield_default(L, 1, "texture", p.texture); p.glow = getintfield_default(L, 1, "glow", p.glow); + lua_getfield(L, 1, "node"); + if (lua_istable(L, -1)) + p.node = readnode(L, -1, getGameDef(L)->ndef()); + lua_pop(L, 1); + + p.node_tile = getintfield_default(L, 1, "node_tile", p.node_tile); + u64 id = getClient(L)->getParticleManager()->generateSpawnerId(); auto event = new ClientEvent(); -- cgit v1.2.3