From 91615f9588420fd716978552fdacf1323b8df11c Mon Sep 17 00:00:00 2001 From: rubenwardy Date: Fri, 6 Apr 2018 09:52:29 +0100 Subject: Add player:get_meta(), deprecate player attributes (#7202) * Add player:get_meta(), deprecate player attributes --- src/script/lua_api/l_playermeta.h | 57 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 57 insertions(+) create mode 100644 src/script/lua_api/l_playermeta.h (limited to 'src/script/lua_api/l_playermeta.h') diff --git a/src/script/lua_api/l_playermeta.h b/src/script/lua_api/l_playermeta.h new file mode 100644 index 000000000..697424318 --- /dev/null +++ b/src/script/lua_api/l_playermeta.h @@ -0,0 +1,57 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola +Copyright (C) 2017-8 rubenwardy + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#pragma once + +#include "lua_api/l_base.h" +#include "lua_api/l_metadata.h" +#include "irrlichttypes_bloated.h" +#include "inventory.h" +#include "metadata.h" + +class PlayerMetaRef : public MetaDataRef +{ +private: + Metadata *metadata = nullptr; + + static const char className[]; + static const luaL_Reg methods[]; + + static PlayerMetaRef *checkobject(lua_State *L, int narg); + + virtual Metadata *getmeta(bool auto_create); + + virtual void clearMeta(); + + virtual void reportMetadataChange(); + + // garbage collector + static int gc_object(lua_State *L); + +public: + PlayerMetaRef(Metadata *metadata) : metadata(metadata) {} + ~PlayerMetaRef() = default; + + // Creates an ItemStackMetaRef and leaves it on top of stack + // Not callable from Lua; all references are created on the C side. + static void create(lua_State *L, Metadata *metadata); + + static void Register(lua_State *L); +}; -- cgit v1.2.3