From 170dd409cbf1856600ee5089a95c096dd668b75e Mon Sep 17 00:00:00 2001 From: Loïc Blot Date: Fri, 1 Mar 2019 20:16:11 +0100 Subject: Fix particle spawners not visible since CSM spawner implementation (#8289) * Drop the ID mapper, use a big u64 instead. This will permit to resync server ids properly with the manager code * Modernize some code parts (std::unordered_map, auto) * generate id on client part on U32_MAX + 1 ids, lower are for server ids --- src/script/lua_api/l_particles_local.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/script/lua_api') diff --git a/src/script/lua_api/l_particles_local.cpp b/src/script/lua_api/l_particles_local.cpp index 3c7a821ca..a9bf55665 100644 --- a/src/script/lua_api/l_particles_local.cpp +++ b/src/script/lua_api/l_particles_local.cpp @@ -154,9 +154,9 @@ int ModApiParticlesLocal::l_add_particlespawner(lua_State *L) texture = getstringfield_default(L, 1, "texture", ""); glow = getintfield_default(L, 1, "glow", 0); - u32 id = getClient(L)->getParticleManager()->getSpawnerId(); + u64 id = getClient(L)->getParticleManager()->generateSpawnerId(); - ClientEvent *event = new ClientEvent(); + auto event = new ClientEvent(); event->type = CE_ADD_PARTICLESPAWNER; event->add_particlespawner.amount = amount; event->add_particlespawner.spawntime = time; -- cgit v1.2.3