From 170dd409cbf1856600ee5089a95c096dd668b75e Mon Sep 17 00:00:00 2001
From: Loïc Blot <nerzhul@users.noreply.github.com>
Date: Fri, 1 Mar 2019 20:16:11 +0100
Subject: Fix particle spawners not visible since CSM spawner implementation
 (#8289)

* Drop the ID mapper, use a big u64 instead. This will permit to resync server ids properly with the manager code
* Modernize some code parts (std::unordered_map, auto)
* generate id on client part on U32_MAX + 1 ids, lower are for server ids
---
 src/script/lua_api/l_particles_local.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'src/script')

diff --git a/src/script/lua_api/l_particles_local.cpp b/src/script/lua_api/l_particles_local.cpp
index 3c7a821ca..a9bf55665 100644
--- a/src/script/lua_api/l_particles_local.cpp
+++ b/src/script/lua_api/l_particles_local.cpp
@@ -154,9 +154,9 @@ int ModApiParticlesLocal::l_add_particlespawner(lua_State *L)
 	texture = getstringfield_default(L, 1, "texture", "");
 	glow = getintfield_default(L, 1, "glow", 0);
 
-	u32 id = getClient(L)->getParticleManager()->getSpawnerId();
+	u64 id = getClient(L)->getParticleManager()->generateSpawnerId();
 
-	ClientEvent *event = new ClientEvent();
+	auto event = new ClientEvent();
 	event->type                                   = CE_ADD_PARTICLESPAWNER;
 	event->add_particlespawner.amount             = amount;
 	event->add_particlespawner.spawntime          = time;
-- 
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