From 7233a1228eb161cbcbb46c6e801cabd89ef3d2ab Mon Sep 17 00:00:00 2001
From: kwolekr <kwolekr@minetest.net>
Date: Sun, 4 Jan 2015 02:34:33 -0500
Subject: Lighting: Fix nearly all issues

The cause of a single light source seemingly being lit without spread
was due to its creation in the +Y mapblock boundary layer during map
generation, which was ignored as the overtop.  This overtop explicitly
needs to be omitted during sunlight propagation, however.  To accomplish
this, Mapgen::calcLighting() was split into separate functions taking
separate parameters.
Additionally, do not diminish light too early during spread.  This fixes the
output inconsistency between Map::updateLighting and Mapgen::calcLighting.
---
 src/script/lua_api/l_vmanip.cpp | 18 +++++++++---------
 1 file changed, 9 insertions(+), 9 deletions(-)

(limited to 'src/script')

diff --git a/src/script/lua_api/l_vmanip.cpp b/src/script/lua_api/l_vmanip.cpp
index 6c12baf92..bf702eaff 100644
--- a/src/script/lua_api/l_vmanip.cpp
+++ b/src/script/lua_api/l_vmanip.cpp
@@ -168,10 +168,8 @@ int LuaVoxelManip::l_calc_lighting(lua_State *L)
 	EmergeManager *emerge = getServer(L)->getEmergeManager();
 	ManualMapVoxelManipulator *vm = o->vm;
 
-	v3s16 p1 = lua_istable(L, 2) ? read_v3s16(L, 2) :
-		vm->m_area.MinEdge + v3s16(0, 1, 0) * MAP_BLOCKSIZE;
-	v3s16 p2 = lua_istable(L, 3) ? read_v3s16(L, 3) :
-		vm->m_area.MaxEdge - v3s16(0, 1, 0) * MAP_BLOCKSIZE;
+	v3s16 p1 = lua_istable(L, 2) ? read_v3s16(L, 2) : vm->m_area.MinEdge;
+	v3s16 p2 = lua_istable(L, 3) ? read_v3s16(L, 3) : vm->m_area.MaxEdge;
 	sortBoxVerticies(p1, p2);
 
 	Mapgen mg;
@@ -179,7 +177,11 @@ int LuaVoxelManip::l_calc_lighting(lua_State *L)
 	mg.ndef        = ndef;
 	mg.water_level = emerge->params.water_level;
 
-	mg.calcLighting(p1, p2);
+	// Mapgen::calcLighting assumes the coordinates of
+	// the central chunk; correct for this
+	mg.calcLighting(
+		p1 + v3s16(1, 1, 1) * MAP_BLOCKSIZE,
+		p2 - v3s16(1, 1, 1) * MAP_BLOCKSIZE);
 
 	return 0;
 }
@@ -201,10 +203,8 @@ int LuaVoxelManip::l_set_lighting(lua_State *L)
 
 	ManualMapVoxelManipulator *vm = o->vm;
 
-	v3s16 p1 = lua_istable(L, 3) ? read_v3s16(L, 3) :
-		vm->m_area.MinEdge + v3s16(0, 1, 0) * MAP_BLOCKSIZE;
-	v3s16 p2 = lua_istable(L, 4) ? read_v3s16(L, 4) :
-		vm->m_area.MaxEdge - v3s16(0, 1, 0) * MAP_BLOCKSIZE;
+	v3s16 p1 = lua_istable(L, 3) ? read_v3s16(L, 3) : vm->m_area.MinEdge;
+	v3s16 p2 = lua_istable(L, 4) ? read_v3s16(L, 4) : vm->m_area.MaxEdge;
 	sortBoxVerticies(p1, p2);
 
 	Mapgen mg;
-- 
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