From 1d4a2a6ea7608a9fbe8de07dde8a48476c9f5e0d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lo=C3=AFc=20Blot?= Date: Tue, 29 Aug 2017 20:37:54 +0200 Subject: Network proto handlers/container fixes (#6334) * Fix HP transport + some double <-> float problems TOCLIENT_HP transport u16 hp as a u8, use u16 HP, this prevent HP over 255 to overflow across network * Fix more double/float problem in serverpackethandler & remove implicit struct type for TileAnimationParams * Fix connection unittests container --- src/server.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server.cpp') diff --git a/src/server.cpp b/src/server.cpp index e3a26b989..0485fc62c 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -1431,7 +1431,7 @@ void Server::SendPlayerHPOrDie(PlayerSAO *playersao) DiePlayer(peer_id); } -void Server::SendHP(u16 peer_id, u8 hp) +void Server::SendHP(u16 peer_id, u16 hp) { DSTACK(FUNCTION_NAME); -- cgit v1.2.3