From 745a90dc84339774a37fddff480dd60c69f4cc2a Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Sat, 9 Sep 2017 00:36:48 +0200 Subject: Server: Calculate maximal total block sends dynamically (#6393) The block sends per client is 1/2 when reaching the maximal player count. --- src/server.cpp | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) (limited to 'src/server.cpp') diff --git a/src/server.cpp b/src/server.cpp index 7bae69d55..c5b7bbd79 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -2181,7 +2181,7 @@ void Server::SendBlocks(float dtime) std::vector queue; - s32 total_sending = 0; + u32 total_sending = 0; { ScopeProfiler sp2(g_profiler, "Server: selecting blocks for sending"); @@ -2195,7 +2195,7 @@ void Server::SendBlocks(float dtime) if (!client) continue; - total_sending += client->SendingCount(); + total_sending += client->getSendingCount(); client->GetNextBlocks(m_env,m_emerge, dtime, queue); } m_clients.unlock(); @@ -2207,11 +2207,13 @@ void Server::SendBlocks(float dtime) std::sort(queue.begin(), queue.end()); m_clients.lock(); - s32 max_blocks_to_send = - g_settings->getS32("max_simultaneous_block_sends_server_total"); + + // Maximal total count calculation + // The per-client block sends is halved with the maximal online users + u32 max_blocks_to_send = (m_env->getPlayerCount() + g_settings->getU32("max_users")) * + g_settings->getU32("max_simultaneous_block_sends_per_client") / 4 + 1; for (const PrioritySortedBlockTransfer &block_to_send : queue) { - //TODO: Calculate limit dynamically if (total_sending >= max_blocks_to_send) break; -- cgit v1.2.3