From cf64054390970f3cf974afb2b174340a3e1da382 Mon Sep 17 00:00:00 2001 From: sfan5 Date: Tue, 16 Jul 2019 14:00:42 +0200 Subject: Implement adding velocity to player from Lua The intended usecase is knockback, but there's potential for more. --- src/server.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/server.cpp') diff --git a/src/server.cpp b/src/server.cpp index 27388e666..5dd3d0061 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -1958,6 +1958,13 @@ void Server::SendCSMRestrictionFlags(session_t peer_id) Send(&pkt); } +void Server::SendPlayerSpeed(session_t peer_id, const v3f &added_vel) +{ + NetworkPacket pkt(TOCLIENT_PLAYER_SPEED, 0, peer_id); + pkt << added_vel; + Send(&pkt); +} + s32 Server::playSound(const SimpleSoundSpec &spec, const ServerSoundParams ¶ms) { -- cgit v1.2.3