From f7d50a80782376d2e1c068e4d0a7ce9632f28bda Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Wed, 23 Aug 2017 22:32:10 +0200 Subject: Respect object property hp_max field for players (#6287) * Respect object property hp_max field for players This allows modders to configure the maximal HP per player * Statbars: Downscale bar to full 20 HP when exceeding this value Add default max HP for players and breath constants to builtin Document the constants * Rename PLAYER_MAX_HP -> PLAYER_MAX_HP_DEFAULT --- src/server.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server.cpp') diff --git a/src/server.cpp b/src/server.cpp index f48066fad..7d9cfbf59 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -2588,7 +2588,7 @@ void Server::RespawnPlayer(u16 peer_id) << playersao->getPlayer()->getName() << " respawns" << std::endl; - playersao->setHP(PLAYER_MAX_HP); + playersao->setHP(playersao->accessObjectProperties()->hp_max); playersao->setBreath(PLAYER_MAX_BREATH); bool repositioned = m_script->on_respawnplayer(playersao); -- cgit v1.2.3