From 25ae0739ed70be8b6a46bdc98aee4b7e33f478ab Mon Sep 17 00:00:00 2001 From: red-001 Date: Sat, 10 Jun 2017 12:49:44 +0100 Subject: Add a server-sided way to remove color codes from incoming chat messages (#5948) These code be generated by CSM, a modded client or just copy and pasted by the player. Changes - Update configuration example and setting translation file. - Remove colour codes before logging chat. - Add setting to remove colour codes before processing the chat. --- src/server.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server.h') diff --git a/src/server.h b/src/server.h index 56706bc61..0ad5dd97a 100644 --- a/src/server.h +++ b/src/server.h @@ -488,7 +488,7 @@ private: // This returns the answer to the sender of wmessage, or "" if there is none std::wstring handleChat(const std::string &name, const std::wstring &wname, - const std::wstring &wmessage, + std::wstring wmessage_input, bool check_shout_priv = false, RemotePlayer *player = NULL); void handleAdminChat(const ChatEventChat *evt); -- cgit v1.2.3